Skill - Sonic Storm (Lv.41)
Sonic Storm (Lv. 41)
Active: Physical Skills
Attacks near the enemy with 21771 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit.
Consume: 198 MP / 0 HP
Casting Time: 2.6 sec
Cooldown: 10.0 sec
Duration: 0 sec
Range: 500
Debuff Type: None
Skill Enchants
**+ 1 Cost ** - Attacks near the enemy with 22809 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 2 Cost ** - Attacks near the enemy with 23328 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 3 Cost ** - Attacks near the enemy with 23847 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 4 Cost ** - Attacks near the enemy with 24367 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 5 Cost ** - Attacks near the enemy with 24885 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 6 Cost ** - Attacks near the enemy with 25404 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 7 Cost ** - Attacks near the enemy with 25923 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 8 Cost ** - Attacks near the enemy with 26443 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 9 Cost ** - Attacks near the enemy with 26962 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 10 Cost ** - Attacks near the enemy with 27480 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 11 Power ** - Hurls a deadly blast of force from the sword with 502 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.
**+ 12 Power ** - Hurls a deadly blast of force from the sword with 506 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.
**+ 13 Power ** - Hurls a deadly blast of force from the sword with 511 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.
**+ 14 Power ** - Hurls a deadly blast of force from the sword with 515 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.
**+ 15 Power ** - Hurls a deadly blast of force from the sword with 519 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.
**+ 16 Power ** - Hurls a deadly blast of force from the sword with 523 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.
**+ 17 Power ** - Hurls a deadly blast of force from the sword with 527 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.
**+ 18 Power ** - Hurls a deadly blast of force from the sword with 531 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.
**+ 19 Power ** - Hurls a deadly blast of force from the sword with 535 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.
**+ 20 Duel ** - Attacks near the enemy with 17546 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 21 Duel ** - Attacks near the enemy with 17945 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 22 Duel ** - Attacks near the enemy with 18344 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 23 Duel ** - Attacks near the enemy with 18744 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 24 Duel ** - Attacks near the enemy with 19143 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 25 Duel ** - Attacks near the enemy with 19542 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 26 Duel ** - Attacks near the enemy with 19941 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 27 Duel ** - Attacks near the enemy with 20341 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 28 Duel ** - Attacks near the enemy with 20740 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 29 Duel ** - Attacks near the enemy with 21139 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 30 Power ** - Hurls a deadly blast of force from the sword with 581 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.
**+ 1 Duel ** - Attacks near the enemy with 22809 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 2 Duel ** - Attacks near the enemy with 23328 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 3 Duel ** - Attacks near the enemy with 23847 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 4 Duel ** - Attacks near the enemy with 24367 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 5 Duel ** - Attacks near the enemy with 24885 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 6 Duel ** - Attacks near the enemy with 25404 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 7 Duel ** - Attacks near the enemy with 25923 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 8 Duel ** - Attacks near the enemy with 26443 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 9 Duel ** - Attacks near the enemy with 26962 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 10 Duel ** - Attacks near the enemy with 27480 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 11 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 12 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 13 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 14 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 15 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 16 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 17 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 18 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 19 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 20 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 21 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 22 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 23 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 24 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 25 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 26 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 27 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 28 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 29 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 30 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 1 Fire Attack ** - Attacks near the enemy with 22809 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 2 Fire Attack ** - Attacks near the enemy with 23328 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 3 Fire Attack ** - Attacks near the enemy with 23847 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 4 Fire Attack ** - Attacks near the enemy with 24367 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 5 Fire Attack ** - Attacks near the enemy with 24885 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 6 Fire Attack ** - Attacks near the enemy with 25404 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 7 Fire Attack ** - Attacks near the enemy with 25923 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 8 Fire Attack ** - Attacks near the enemy with 26443 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 9 Fire Attack ** - Attacks near the enemy with 26962 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 10 Fire Attack ** - Attacks near the enemy with 27480 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 11 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 18.
**+ 12 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 20.
**+ 13 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 21.
**+ 14 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 23.
**+ 15 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 25.
**+ 16 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 26.
**+ 17 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 28.
**+ 18 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 30.
**+ 19 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 31.
**+ 20 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 33.
**+ 21 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 35.
**+ 22 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 36.
**+ 23 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 38.
**+ 24 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 40.
**+ 25 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 41.
**+ 26 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 43.
**+ 27 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 45.
**+ 28 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 46.
**+ 29 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 48.
**+ 30 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 50.
**+ 1 Water Attack ** - Attacks near the enemy with 22809 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 2 Water Attack ** - Attacks near the enemy with 23328 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 3 Water Attack ** - Attacks near the enemy with 23847 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 4 Water Attack ** - Attacks near the enemy with 24367 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 5 Water Attack ** - Attacks near the enemy with 24885 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 6 Water Attack ** - Attacks near the enemy with 25404 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 7 Water Attack ** - Attacks near the enemy with 25923 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 8 Water Attack ** - Attacks near the enemy with 26443 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 9 Water Attack ** - Attacks near the enemy with 26962 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 10 Water Attack ** - Attacks near the enemy with 27480 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 11 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 18.
**+ 12 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 20.
**+ 13 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 21.
**+ 14 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 23.
**+ 15 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 25.
**+ 16 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 26.
**+ 17 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 28.
**+ 18 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 30.
**+ 19 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 31.
**+ 20 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 33.
**+ 21 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 35.
**+ 22 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 36.
**+ 23 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 38.
**+ 24 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 40.
**+ 25 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 41.
**+ 26 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 43.
**+ 27 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 45.
**+ 28 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 46.
**+ 29 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 48.
**+ 30 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 50.
**+ 1 Wind Attack ** - Attacks near the enemy with 22809 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 2 Wind Attack ** - Attacks near the enemy with 23328 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 3 Wind Attack ** - Attacks near the enemy with 23847 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 4 Wind Attack ** - Attacks near the enemy with 24367 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 5 Wind Attack ** - Attacks near the enemy with 24885 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 6 Wind Attack ** - Attacks near the enemy with 25404 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 7 Wind Attack ** - Attacks near the enemy with 25923 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 8 Wind Attack ** - Attacks near the enemy with 26443 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 9 Wind Attack ** - Attacks near the enemy with 26962 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 10 Wind Attack ** - Attacks near the enemy with 27480 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 11 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 18.
**+ 12 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 20.
**+ 13 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 21.
**+ 14 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 23.
**+ 15 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 25.
**+ 16 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 26.
**+ 17 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 28.
**+ 18 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 30.
**+ 19 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 31.
**+ 20 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 33.
**+ 21 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 35.
**+ 22 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 36.
**+ 23 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 38.
**+ 24 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 40.
**+ 25 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 41.
**+ 26 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 43.
**+ 27 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 45.
**+ 28 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 46.
**+ 29 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 48.
**+ 30 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 50.
**+ 1 Earth Attack ** - Attacks near the enemy with 22809 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 2 Earth Attack ** - Attacks near the enemy with 23328 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 3 Earth Attack ** - Attacks near the enemy with 23847 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 4 Earth Attack ** - Attacks near the enemy with 24367 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 5 Earth Attack ** - Attacks near the enemy with 24885 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 6 Earth Attack ** - Attacks near the enemy with 25404 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 7 Earth Attack ** - Attacks near the enemy with 25923 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 8 Earth Attack ** - Attacks near the enemy with 26443 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 9 Earth Attack ** - Attacks near the enemy with 26962 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 10 Earth Attack ** - Attacks near the enemy with 27480 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 11 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 18.
**+ 12 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 20.
**+ 13 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 21.
**+ 14 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 23.
**+ 15 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 25.
**+ 16 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 26.
**+ 17 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 28.
**+ 18 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 30.
**+ 19 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 31.
**+ 20 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 33.
**+ 21 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 35.
**+ 22 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 36.
**+ 23 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 38.
**+ 24 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 40.
**+ 25 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 41.
**+ 26 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 43.
**+ 27 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 45.
**+ 28 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 46.
**+ 29 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 48.
**+ 30 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 50.
**+ 1 Holy Attack ** - Attacks near the enemy with 22809 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 2 Holy Attack ** - Attacks near the enemy with 23328 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 3 Holy Attack ** - Attacks near the enemy with 23847 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 4 Holy Attack ** - Attacks near the enemy with 24367 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 5 Holy Attack ** - Attacks near the enemy with 24885 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 6 Holy Attack ** - Attacks near the enemy with 25404 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 7 Holy Attack ** - Attacks near the enemy with 25923 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 8 Holy Attack ** - Attacks near the enemy with 26443 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 9 Holy Attack ** - Attacks near the enemy with 26962 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 10 Holy Attack ** - Attacks near the enemy with 27480 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 11 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 545 Power during PvP.
**+ 12 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 553 Power during PvP.
**+ 13 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 561 Power during PvP.
**+ 14 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 569 Power during PvP.
**+ 15 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 577 Power during PvP.
**+ 16 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 585 Power during PvP.
**+ 17 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 593 Power during PvP.
**+ 18 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 601 Power during PvP.
**+ 19 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 609 Power during PvP.
**+ 20 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 617 Power during PvP.
**+ 21 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 625 Power during PvP.
**+ 22 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 633 Power during PvP.
**+ 23 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 641 Power during PvP.
**+ 24 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 649 Power during PvP.
**+ 25 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 657 Power during PvP.
**+ 26 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 665 Power during PvP.
**+ 27 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 673 Power during PvP.
**+ 28 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 681 Power during PvP.
**+ 29 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 689 Power during PvP.
**+ 30 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 696 Power during PvP.
**+ 1 Dark Attack ** - Attacks enemy area with 22809 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.
**+2 Dark Attack ** - Attacks enemy area with 23328 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.
**+3 Dark Attack ** - Attacks enemy area with 23847 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.
**+4 Dark Attack ** - Attacks enemy area with 24367 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.
**+5 Dark Attack ** - Attacks enemy area with 24885 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.
**+6 Dark Attack ** - Attacks enemy area with 25404 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.
**+7 Dark Attack ** - Attacks enemy area with 25923 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.
**+8 Dark Attack ** - Attacks enemy area with 26443 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.
**+9 Dark Attack ** - Attacks enemy area with 26962 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.
**+10 Dark Attack ** - Attacks enemy area with 27480 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.
Skill Levels
| Skill | Description |
|---|---|
| | Attacks near the enemy with 141 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 148 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 156 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 165 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 172 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 180 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 189 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 198 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 208 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 218 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 228 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 237 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 248 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 258 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 269 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 280 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 291 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 301 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 313 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 325 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 335 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 347 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 358 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 370 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 382 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 392 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 405 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 416 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 427 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 451 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 473 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 496 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 520 Power added to P. Atk. Vampiric effect does not … |
| | Attacks near the enemy with 15024 Power added to P. Atk. Vampiric effect does no… |
| | Attacks near the enemy with 15542 Power added to P. Atk. Vampiric effect does no… |
| | Attacks near the enemy with 16580 Power added to P. Atk. Vampiric effect does no… |
| | Attacks near the enemy with 17618 Power added to P. Atk. Vampiric effect does no… |
| | Attacks near the enemy with 18656 Power added to P. Atk. Vampiric effect does no… |
| | Attacks near the enemy with 19695 Power added to P. Atk. Vampiric effect does no… |
| | Attacks near the enemy with 20732 Power added to P. Atk. Vampiric effect does no… |
| | Attacks near the enemy with 21771 Power added to P. Atk. Vampiric effect does no… |