Skill - Sonic Storm (Lv.41) [L2Ertheia.eu • Lineage 2 Wiki]

Skill - Sonic Storm (Lv.41)

Sonic Storm (Lv. 41)
Active: Physical Skills

Attacks near the enemy with 21771 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit.

Consume: 198 MP / 0 HP
Casting Time: 2.6 sec
Cooldown: 10.0 sec
Duration: 0 sec
Range: 500
Debuff Type: None

Skill Enchants

enchant_cost Cost

**+ 1 Cost ** - Attacks near the enemy with 22809 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 2 Cost ** - Attacks near the enemy with 23328 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 3 Cost ** - Attacks near the enemy with 23847 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 4 Cost ** - Attacks near the enemy with 24367 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 5 Cost ** - Attacks near the enemy with 24885 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 6 Cost ** - Attacks near the enemy with 25404 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 7 Cost ** - Attacks near the enemy with 25923 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 8 Cost ** - Attacks near the enemy with 26443 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 9 Cost ** - Attacks near the enemy with 26962 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 10 Cost ** - Attacks near the enemy with 27480 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Cost: Decreases MP Consumption.
**+ 11 Power ** - Hurls a deadly blast of force from the sword with 502 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.
**+ 12 Power ** - Hurls a deadly blast of force from the sword with 506 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.
**+ 13 Power ** - Hurls a deadly blast of force from the sword with 511 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.
**+ 14 Power ** - Hurls a deadly blast of force from the sword with 515 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.
**+ 15 Power ** - Hurls a deadly blast of force from the sword with 519 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.
**+ 16 Power ** - Hurls a deadly blast of force from the sword with 523 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.
**+ 17 Power ** - Hurls a deadly blast of force from the sword with 527 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.
**+ 18 Power ** - Hurls a deadly blast of force from the sword with 531 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.
**+ 19 Power ** - Hurls a deadly blast of force from the sword with 535 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.
**+ 20 Duel ** - Attacks near the enemy with 17546 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 21 Duel ** - Attacks near the enemy with 17945 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 22 Duel ** - Attacks near the enemy with 18344 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 23 Duel ** - Attacks near the enemy with 18744 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 24 Duel ** - Attacks near the enemy with 19143 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 25 Duel ** - Attacks near the enemy with 19542 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 26 Duel ** - Attacks near the enemy with 19941 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 27 Duel ** - Attacks near the enemy with 20341 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 28 Duel ** - Attacks near the enemy with 20740 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 29 Duel ** - Attacks near the enemy with 21139 Power added to P. Atk. Vampiric effect does not apply to this skill. Power - 10% when using a sword, dualsword, blunt weapon,or fist weapon. Power + 50% when using a spear. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 30 Power ** - Hurls a deadly blast of force from the sword with 581 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Power: Increases Power.

enchant_dual Duel

**+ 1 Duel ** - Attacks near the enemy with 22809 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 2 Duel ** - Attacks near the enemy with 23328 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 3 Duel ** - Attacks near the enemy with 23847 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 4 Duel ** - Attacks near the enemy with 24367 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 5 Duel ** - Attacks near the enemy with 24885 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 6 Duel ** - Attacks near the enemy with 25404 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 7 Duel ** - Attacks near the enemy with 25923 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 8 Duel ** - Attacks near the enemy with 26443 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 9 Duel ** - Attacks near the enemy with 26962 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 10 Duel ** - Attacks near the enemy with 27480 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Duel: Increases PvP Power.
**+ 11 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 12 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 13 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 14 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 15 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 16 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 17 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 18 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 19 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 20 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 21 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 22 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 23 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 24 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 25 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 26 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 27 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 28 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 29 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.
**+ 30 Cost ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Cost: Decreases MP Consumption.

enchant_attack_fire Fire Attack

**+ 1 Fire Attack ** - Attacks near the enemy with 22809 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 2 Fire Attack ** - Attacks near the enemy with 23328 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 3 Fire Attack ** - Attacks near the enemy with 23847 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 4 Fire Attack ** - Attacks near the enemy with 24367 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 5 Fire Attack ** - Attacks near the enemy with 24885 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 6 Fire Attack ** - Attacks near the enemy with 25404 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 7 Fire Attack ** - Attacks near the enemy with 25923 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 8 Fire Attack ** - Attacks near the enemy with 26443 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 9 Fire Attack ** - Attacks near the enemy with 26962 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 10 Fire Attack ** - Attacks near the enemy with 27480 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Fire Attack: Increases fire damage.
**+ 11 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 18.
**+ 12 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 20.
**+ 13 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 21.
**+ 14 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 23.
**+ 15 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 25.
**+ 16 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 26.
**+ 17 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 28.
**+ 18 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 30.
**+ 19 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 31.
**+ 20 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 33.
**+ 21 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 35.
**+ 22 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 36.
**+ 23 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 38.
**+ 24 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 40.
**+ 25 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 41.
**+ 26 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 43.
**+ 27 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 45.
**+ 28 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 46.
**+ 29 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 48.
**+ 30 Fire Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Fire Attack: Increases Fire attribute by 50.

enchant_attack_water Water Attack

**+ 1 Water Attack ** - Attacks near the enemy with 22809 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 2 Water Attack ** - Attacks near the enemy with 23328 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 3 Water Attack ** - Attacks near the enemy with 23847 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 4 Water Attack ** - Attacks near the enemy with 24367 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 5 Water Attack ** - Attacks near the enemy with 24885 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 6 Water Attack ** - Attacks near the enemy with 25404 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 7 Water Attack ** - Attacks near the enemy with 25923 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 8 Water Attack ** - Attacks near the enemy with 26443 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 9 Water Attack ** - Attacks near the enemy with 26962 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 10 Water Attack ** - Attacks near the enemy with 27480 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Water Attack: Increases water damage.
**+ 11 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 18.
**+ 12 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 20.
**+ 13 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 21.
**+ 14 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 23.
**+ 15 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 25.
**+ 16 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 26.
**+ 17 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 28.
**+ 18 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 30.
**+ 19 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 31.
**+ 20 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 33.
**+ 21 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 35.
**+ 22 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 36.
**+ 23 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 38.
**+ 24 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 40.
**+ 25 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 41.
**+ 26 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 43.
**+ 27 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 45.
**+ 28 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 46.
**+ 29 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 48.
**+ 30 Water Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Water Attack: Increases Water damage by 50.

enchant_attack_wind Wind Attack

**+ 1 Wind Attack ** - Attacks near the enemy with 22809 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 2 Wind Attack ** - Attacks near the enemy with 23328 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 3 Wind Attack ** - Attacks near the enemy with 23847 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 4 Wind Attack ** - Attacks near the enemy with 24367 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 5 Wind Attack ** - Attacks near the enemy with 24885 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 6 Wind Attack ** - Attacks near the enemy with 25404 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 7 Wind Attack ** - Attacks near the enemy with 25923 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 8 Wind Attack ** - Attacks near the enemy with 26443 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 9 Wind Attack ** - Attacks near the enemy with 26962 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 10 Wind Attack ** - Attacks near the enemy with 27480 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Wind Attack: Increases wind damage.
**+ 11 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 18.
**+ 12 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 20.
**+ 13 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 21.
**+ 14 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 23.
**+ 15 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 25.
**+ 16 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 26.
**+ 17 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 28.
**+ 18 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 30.
**+ 19 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 31.
**+ 20 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 33.
**+ 21 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 35.
**+ 22 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 36.
**+ 23 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 38.
**+ 24 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 40.
**+ 25 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 41.
**+ 26 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 43.
**+ 27 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 45.
**+ 28 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 46.
**+ 29 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 48.
**+ 30 Wind Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Wind Attack: Increases Wind damage by 50.

enchant_attack_earth Earth Attack

**+ 1 Earth Attack ** - Attacks near the enemy with 22809 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 2 Earth Attack ** - Attacks near the enemy with 23328 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 3 Earth Attack ** - Attacks near the enemy with 23847 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 4 Earth Attack ** - Attacks near the enemy with 24367 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 5 Earth Attack ** - Attacks near the enemy with 24885 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 6 Earth Attack ** - Attacks near the enemy with 25404 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 7 Earth Attack ** - Attacks near the enemy with 25923 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 8 Earth Attack ** - Attacks near the enemy with 26443 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 9 Earth Attack ** - Attacks near the enemy with 26962 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 10 Earth Attack ** - Attacks near the enemy with 27480 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Earth Attack: Increases earth damage.
**+ 11 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 18.
**+ 12 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 20.
**+ 13 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 21.
**+ 14 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 23.
**+ 15 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 25.
**+ 16 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 26.
**+ 17 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 28.
**+ 18 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 30.
**+ 19 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 31.
**+ 20 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 33.
**+ 21 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 35.
**+ 22 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 36.
**+ 23 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 38.
**+ 24 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 40.
**+ 25 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 41.
**+ 26 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 43.
**+ 27 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 45.
**+ 28 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 46.
**+ 29 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 48.
**+ 30 Earth Attack ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Earth Attack: Increases Earth damage by 50.

enchant_attack_holy Holy Attack

**+ 1 Holy Attack ** - Attacks near the enemy with 22809 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 2 Holy Attack ** - Attacks near the enemy with 23328 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 3 Holy Attack ** - Attacks near the enemy with 23847 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 4 Holy Attack ** - Attacks near the enemy with 24367 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 5 Holy Attack ** - Attacks near the enemy with 24885 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 6 Holy Attack ** - Attacks near the enemy with 25404 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 7 Holy Attack ** - Attacks near the enemy with 25923 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 8 Holy Attack ** - Attacks near the enemy with 26443 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 9 Holy Attack ** - Attacks near the enemy with 26962 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 10 Holy Attack ** - Attacks near the enemy with 27480 Power added to P. Atk. Vampiric effect does not apply to this skill. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Holy Attack: Increases holy damage.
**+ 11 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 545 Power during PvP.
**+ 12 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 553 Power during PvP.
**+ 13 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 561 Power during PvP.
**+ 14 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 569 Power during PvP.
**+ 15 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 577 Power during PvP.
**+ 16 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 585 Power during PvP.
**+ 17 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 593 Power during PvP.
**+ 18 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 601 Power during PvP.
**+ 19 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 609 Power during PvP.
**+ 20 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 617 Power during PvP.
**+ 21 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 625 Power during PvP.
**+ 22 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 633 Power during PvP.
**+ 23 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 641 Power during PvP.
**+ 24 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 649 Power during PvP.
**+ 25 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 657 Power during PvP.
**+ 26 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 665 Power during PvP.
**+ 27 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 673 Power during PvP.
**+ 28 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 681 Power during PvP.
**+ 29 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 689 Power during PvP.
**+ 30 Duel ** - Hurls a deadly blast of force from the sword with 457 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Momentum. Consumes 3 Momentum Stones. Over-hit and Critical are possible. Enchant Duel: Attacks with 696 Power during PvP.

enchant_attack_dark Dark Attack

**+ 1 Dark Attack ** - Attacks enemy area with 22809 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.
**+2 Dark Attack ** - Attacks enemy area with 23328 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.
**+3 Dark Attack ** - Attacks enemy area with 23847 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.
**+4 Dark Attack ** - Attacks enemy area with 24367 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.
**+5 Dark Attack ** - Attacks enemy area with 24885 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.
**+6 Dark Attack ** - Attacks enemy area with 25404 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.
**+7 Dark Attack ** - Attacks enemy area with 25923 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.
**+8 Dark Attack ** - Attacks enemy area with 26443 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.
**+9 Dark Attack ** - Attacks enemy area with 26962 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.
**+10 Dark Attack ** - Attacks enemy area with 27480 Power added to P. Atk. Requires a sword, blunt weapon,spear, fist weapon, dual blunt weapon,or dualsword. Over-hit. Critical hit. Enchant Dark Attack: Increases dark damage.

Skill Levels

Skill Description
Sonic Storm (Lv. 1) Attacks near the enemy with 141 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 2) Attacks near the enemy with 148 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 3) Attacks near the enemy with 156 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 4) Attacks near the enemy with 165 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 5) Attacks near the enemy with 172 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 6) Attacks near the enemy with 180 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 7) Attacks near the enemy with 189 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 8) Attacks near the enemy with 198 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 9) Attacks near the enemy with 208 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 10) Attacks near the enemy with 218 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 11) Attacks near the enemy with 228 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 12) Attacks near the enemy with 237 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 13) Attacks near the enemy with 248 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 14) Attacks near the enemy with 258 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 15) Attacks near the enemy with 269 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 16) Attacks near the enemy with 280 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 17) Attacks near the enemy with 291 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 18) Attacks near the enemy with 301 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 19) Attacks near the enemy with 313 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 20) Attacks near the enemy with 325 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 21) Attacks near the enemy with 335 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 22) Attacks near the enemy with 347 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 23) Attacks near the enemy with 358 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 24) Attacks near the enemy with 370 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 25) Attacks near the enemy with 382 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 26) Attacks near the enemy with 392 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 27) Attacks near the enemy with 405 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 28) Attacks near the enemy with 416 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 29) Attacks near the enemy with 427 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 30) Attacks near the enemy with 451 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 31) Attacks near the enemy with 473 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 32) Attacks near the enemy with 496 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 33) Attacks near the enemy with 520 Power added to P. Atk. Vampiric effect does not …
Sonic Storm (Lv. 34) Attacks near the enemy with 15024 Power added to P. Atk. Vampiric effect does no…
Sonic Storm (Lv. 35) Attacks near the enemy with 15542 Power added to P. Atk. Vampiric effect does no…
Sonic Storm (Lv. 36) Attacks near the enemy with 16580 Power added to P. Atk. Vampiric effect does no…
Sonic Storm (Lv. 37) Attacks near the enemy with 17618 Power added to P. Atk. Vampiric effect does no…
Sonic Storm (Lv. 38) Attacks near the enemy with 18656 Power added to P. Atk. Vampiric effect does no…
Sonic Storm (Lv. 39) Attacks near the enemy with 19695 Power added to P. Atk. Vampiric effect does no…
Sonic Storm (Lv. 40) Attacks near the enemy with 20732 Power added to P. Atk. Vampiric effect does no…
Sonic Storm (Lv. 41) Attacks near the enemy with 21771 Power added to P. Atk. Vampiric effect does no…
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