Skill - Blade Rush (Lv.10)
Blade Rush (Lv. 10)
Active: Physical Skills
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible.
Consume: 90 MP / 0 HP
Casting Time: 1.5 sec
Cooldown: 4.0 sec
Duration: 20 sec
Range: 600
Debuff Type: Normal
Skill Enchants
+ 1 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 2 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 3 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 4 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 5 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 6 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 7 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 8 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 9 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 10 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 11 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 12 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 13 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 14 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 15 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 16 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 17 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 18 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 19 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 20 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 21 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 22 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 23 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 24 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 25 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 26 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 27 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 28 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 29 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 30 Power - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect.
+ 1 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 2 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 3 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 4 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 5 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 6 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 7 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 8 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 9 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 10 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 11 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 12 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 13 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 14 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 15 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 16 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 17 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 18 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 19 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 20 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 21 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 22 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 23 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 24 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 25 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 26 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 27 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 28 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 29 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 30 Chance - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate.
+ 1 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 2 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 3 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 4 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 5 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 6 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 7 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 8 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 9 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 10 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 11 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 12 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 13 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 14 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 15 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 16 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 17 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 18 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 19 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 20 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 21 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 22 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 23 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 24 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 25 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 26 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 27 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 28 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 29 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 30 Cost - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption.
+ 1 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 16 Power during PvP.
+ 2 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 22 Power during PvP.
+ 3 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 29 Power during PvP.
+ 4 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 35 Power during PvP.
+ 5 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 41 Power during PvP.
+ 6 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 48 Power during PvP.
+ 7 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 54 Power during PvP.
+ 8 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 60 Power during PvP.
+ 9 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 67 Power during PvP.
+ 10 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 73 Power during PvP.
+ 11 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 79 Power during PvP.
+ 12 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 86 Power during PvP.
+ 13 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 92 Power during PvP.
+ 14 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 98 Power during PvP.
+ 15 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 105 Power during PvP.
+ 16 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 111 Power during PvP.
+ 17 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 117 Power during PvP.
+ 18 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 124 Power during PvP.
+ 19 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 130 Power during PvP.
+ 20 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 136 Power during PvP.
+ 21 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 143 Power during PvP.
+ 22 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 149 Power during PvP.
+ 23 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 155 Power during PvP.
+ 24 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 162 Power during PvP.
+ 25 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 168 Power during PvP.
+ 26 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 174 Power during PvP.
+ 27 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 181 Power during PvP.
+ 28 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 187 Power during PvP.
+ 29 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 193 Power during PvP.
+ 30 Duel - Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 200 Power during PvP.
Skill Levels
Skill | Description |
---|---|
![]() | Holds a sword up and rushes forward to inflict bleed on the enemies in the rushi… |
![]() | Holds a sword up and rushes forward to inflict bleed on the enemies in the rushi… |
![]() | Holds a sword up and rushes forward to inflict bleed on the enemies in the rushi… |
![]() | Holds a sword up and rushes forward to inflict bleed on the enemies in the rushi… |
![]() | Holds a sword up and rushes forward to inflict bleed on the enemies in the rushi… |
![]() | Holds a sword up and rushes forward to inflict bleed on the enemies in the rushi… |
![]() | Holds a sword up and rushes forward to inflict bleed on the enemies in the rushi… |
![]() | Holds a sword up and rushes forward to inflict bleed on the enemies in the rushi… |
![]() | Holds a sword up and rushes forward to inflict bleed on the enemies in the rushi… |
![]() | Holds a sword up and rushes forward to inflict bleed on the enemies in the rushi… |