Skill - Backstab (Lv.37) [L2Ertheia.eu Wiki]

Skill - Backstab (Lv.37)

Backstab (Lv. 37)
Active: Physical Skills

Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible.

Consume: 112 MP / 0 HP
Casting Time: 2.3 sec
Cooldown: 3.0 sec
Duration: 0 sec
Range: 40
Debuff Type: None

Skill Enchants

enchant_power02 Power

+ 1 Power - Attacks the enemy's unprotected back with 5493 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 2 Power - Attacks the enemy's unprotected back with 5506 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 3 Power - Attacks the enemy's unprotected back with 5520 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 4 Power - Attacks the enemy's unprotected back with 5534 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 5 Power - Attacks the enemy's unprotected back with 5547 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 6 Power - Attacks the enemy's unprotected back with 5561 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 7 Power - Attacks the enemy's unprotected back with 5575 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 8 Power - Attacks the enemy's unprotected back with 5588 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 9 Power - Attacks the enemy's unprotected back with 5602 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 10 Power - Attacks the enemy's unprotected back with 5616 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 11 Power - Attacks the enemy's unprotected back with 5629 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 12 Power - Attacks the enemy's unprotected back with 5643 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 13 Power - Attacks the enemy's unprotected back with 5657 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 14 Power - Attacks the enemy's unprotected back with 5670 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 15 Power - Attacks the enemy's unprotected back with 5684 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 16 Power - Attacks the enemy's unprotected back with 5698 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 17 Power - Attacks the enemy's unprotected back with 5711 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 18 Power - Attacks the enemy's unprotected back with 5725 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 19 Power - Attacks the enemy's unprotected back with 5738 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 20 Power - Attacks the enemy's unprotected back with 5752 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 21 Power - Attacks the enemy's unprotected back with 5766 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 22 Power - Attacks the enemy's unprotected back with 5779 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 23 Power - Attacks the enemy's unprotected back with 5793 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 24 Power - Attacks the enemy's unprotected back with 5807 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 25 Power - Attacks the enemy's unprotected back with 5820 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 26 Power - Attacks the enemy's unprotected back with 5834 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 27 Power - Attacks the enemy's unprotected back with 5848 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 28 Power - Attacks the enemy's unprotected back with 5861 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 29 Power - Attacks the enemy's unprotected back with 5875 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 30 Power - Attacks the enemy's unprotected back with 5889 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.

enchant_cost Cost

+ 1 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 2 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 3 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 4 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 5 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 6 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 7 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 8 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 9 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 10 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 11 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 12 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 13 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 14 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 15 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 16 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 17 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 18 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 19 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 20 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 21 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 22 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 23 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 24 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 25 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 26 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 27 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 28 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 29 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 30 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.

enchant_attack_fire Fire Attack

+ 1 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 11.
+ 2 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 12.
+ 3 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 14.
+ 4 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 15.
+ 5 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 16.
+ 6 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 18.
+ 7 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 19.
+ 8 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 20.
+ 9 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 22.
+ 10 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 23.
+ 11 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 24.
+ 12 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 26.
+ 13 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 27.
+ 14 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 28.
+ 15 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 30.
+ 16 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 31.
+ 17 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 32.
+ 18 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 34.
+ 19 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 35.
+ 20 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 36.
+ 21 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 38.
+ 22 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 39.
+ 23 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 40.
+ 24 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 42.
+ 25 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 43.
+ 26 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 44.
+ 27 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 46.
+ 28 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 47.
+ 29 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 48.
+ 30 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 50.

enchant_attack_water Water Attack

+ 1 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 11.
+ 2 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 12.
+ 3 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 14.
+ 4 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 15.
+ 5 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 16.
+ 6 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 18.
+ 7 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 19.
+ 8 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 20.
+ 9 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 22.
+ 10 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 23.
+ 11 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 24.
+ 12 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 26.
+ 13 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 27.
+ 14 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 28.
+ 15 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 30.
+ 16 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 31.
+ 17 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 32.
+ 18 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 34.
+ 19 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 35.
+ 20 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 36.
+ 21 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 38.
+ 22 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 39.
+ 23 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 40.
+ 24 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 42.
+ 25 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 43.
+ 26 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 44.
+ 27 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 46.
+ 28 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 47.
+ 29 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 48.
+ 30 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 50.

enchant_attack_wind Wind Attack

+ 1 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 11.
+ 2 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 12.
+ 3 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 14.
+ 4 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 15.
+ 5 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 16.
+ 6 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 18.
+ 7 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 19.
+ 8 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 20.
+ 9 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 22.
+ 10 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 23.
+ 11 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 24.
+ 12 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 26.
+ 13 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 27.
+ 14 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 28.
+ 15 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 30.
+ 16 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 31.
+ 17 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 32.
+ 18 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 34.
+ 19 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 35.
+ 20 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 36.
+ 21 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 38.
+ 22 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 39.
+ 23 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 40.
+ 24 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 42.
+ 25 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 43.
+ 26 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 44.
+ 27 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 46.
+ 28 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 47.
+ 29 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 48.
+ 30 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 50.

enchant_attack_earth Earth Attack

+ 1 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 11.
+ 2 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 12.
+ 3 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 14.
+ 4 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 15.
+ 5 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 16.
+ 6 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 18.
+ 7 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 19.
+ 8 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 20.
+ 9 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 22.
+ 10 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 23.
+ 11 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 24.
+ 12 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 26.
+ 13 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 27.
+ 14 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 28.
+ 15 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 30.
+ 16 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 31.
+ 17 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 32.
+ 18 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 34.
+ 19 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 35.
+ 20 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 36.
+ 21 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 38.
+ 22 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 39.
+ 23 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 40.
+ 24 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 42.
+ 25 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 43.
+ 26 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 44.
+ 27 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 46.
+ 28 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 47.
+ 29 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 48.
+ 30 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 50.

enchant_dual Duel

+ 1 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5552 Power during PvP.
+ 2 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5624 Power during PvP.
+ 3 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5697 Power during PvP.
+ 4 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5769 Power during PvP.
+ 5 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5842 Power during PvP.
+ 6 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5914 Power during PvP.
+ 7 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5987 Power during PvP.
+ 8 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6059 Power during PvP.
+ 9 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6132 Power during PvP.
+ 10 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6204 Power during PvP.
+ 11 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6277 Power during PvP.
+ 12 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6350 Power during PvP.
+ 13 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6422 Power during PvP.
+ 14 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6495 Power during PvP.
+ 15 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6567 Power during PvP.
+ 16 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6640 Power during PvP.
+ 17 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6712 Power during PvP.
+ 18 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6785 Power during PvP.
+ 19 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6857 Power during PvP.
+ 20 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6930 Power during PvP.
+ 21 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7002 Power during PvP.
+ 22 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7075 Power during PvP.
+ 23 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7147 Power during PvP.
+ 24 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7220 Power during PvP.
+ 25 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7292 Power during PvP.
+ 26 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7365 Power during PvP.
+ 27 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7437 Power during PvP.
+ 28 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7510 Power during PvP.
+ 29 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7583 Power during PvP.
+ 30 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7655 Power during PvP.

Skill Levels

Skill Description
Backstab (Lv. 1) Attacks the enemy's unprotected back with 1107 Power added to P. Atk. Requires a…
Backstab (Lv. 2) Attacks the enemy's unprotected back with 1176 Power added to P. Atk. Requires a…
Backstab (Lv. 3) Attacks the enemy's unprotected back with 1249 Power added to P. Atk. Requires a…
Backstab (Lv. 4) Attacks the enemy's unprotected back with 1325 Power added to P. Atk. Requires a…
Backstab (Lv. 5) Attacks the enemy's unprotected back with 1405 Power added to P. Atk. Requires a…
Backstab (Lv. 6) Attacks the enemy's unprotected back with 1488 Power added to P. Atk. Requires a…
Backstab (Lv. 7) Attacks the enemy's unprotected back with 1574 Power added to P. Atk. Requires a…
Backstab (Lv. 8) Attacks the enemy's unprotected back with 1664 Power added to P. Atk. Requires a…
Backstab (Lv. 9) Attacks the enemy's unprotected back with 1757 Power added to P. Atk. Requires a…
Backstab (Lv. 10) Attacks the enemy's unprotected back with 1853 Power added to P. Atk. Requires a…
Backstab (Lv. 11) Attacks the enemy's unprotected back with 1953 Power added to P. Atk. Requires a…
Backstab (Lv. 12) Attacks the enemy's unprotected back with 2057 Power added to P. Atk. Requires a…
Backstab (Lv. 13) Attacks the enemy's unprotected back with 2164 Power added to P. Atk. Requires a…
Backstab (Lv. 14) Attacks the enemy's unprotected back with 2274 Power added to P. Atk. Requires a…
Backstab (Lv. 15) Attacks the enemy's unprotected back with 2388 Power added to P. Atk. Requires a…
Backstab (Lv. 16) Attacks the enemy's unprotected back with 2505 Power added to P. Atk. Requires a…
Backstab (Lv. 17) Attacks the enemy's unprotected back with 2625 Power added to P. Atk. Requires a…
Backstab (Lv. 18) Attacks the enemy's unprotected back with 2748 Power added to P. Atk. Requires a…
Backstab (Lv. 19) Attacks the enemy's unprotected back with 2875 Power added to P. Atk. Requires a…
Backstab (Lv. 20) Attacks the enemy's unprotected back with 3004 Power added to P. Atk. Requires a…
Backstab (Lv. 21) Attacks the enemy's unprotected back with 3136 Power added to P. Atk. Requires a…
Backstab (Lv. 22) Attacks the enemy's unprotected back with 3271 Power added to P. Atk. Requires a…
Backstab (Lv. 23) Attacks the enemy's unprotected back with 3408 Power added to P. Atk. Requires a…
Backstab (Lv. 24) Attacks the enemy's unprotected back with 3548 Power added to P. Atk. Requires a…
Backstab (Lv. 25) Attacks the enemy's unprotected back with 3690 Power added to P. Atk. Requires a…
Backstab (Lv. 26) Attacks the enemy's unprotected back with 3834 Power added to P. Atk. Requires a…
Backstab (Lv. 27) Attacks the enemy's unprotected back with 3980 Power added to P. Atk. Requires a…
Backstab (Lv. 28) Attacks the enemy's unprotected back with 4127 Power added to P. Atk. Requires a…
Backstab (Lv. 29) Attacks the enemy's unprotected back with 4275 Power added to P. Atk. Requires a…
Backstab (Lv. 30) Attacks the enemy's unprotected back with 4425 Power added to P. Atk. Requires a…
Backstab (Lv. 31) Attacks the enemy's unprotected back with 4575 Power added to P. Atk. Requires a…
Backstab (Lv. 32) Attacks the enemy's unprotected back with 4726 Power added to P. Atk. Requires a…
Backstab (Lv. 33) Attacks the enemy's unprotected back with 4878 Power added to P. Atk. Requires a…
Backstab (Lv. 34) Attacks the enemy's unprotected back with 5029 Power added to P. Atk. Requires a…
Backstab (Lv. 35) Attacks the enemy's unprotected back with 5180 Power added to P. Atk. Requires a…
Backstab (Lv. 36) Attacks the enemy's unprotected back with 5330 Power added to P. Atk. Requires a…
Backstab (Lv. 37) Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a…
Edit this page
Back to top