Skill - Backstab (Lv.37)
Backstab (Lv. 37)
Active: Physical Skills
Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible.
Consume: 112 MP / 0 HP
Casting Time: 2.3 sec
Cooldown: 3.0 sec
Duration: 0 sec
Range: 40
Debuff Type: None
Skill Enchants
+ 1 Power - Attacks the enemy's unprotected back with 5493 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 2 Power - Attacks the enemy's unprotected back with 5506 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 3 Power - Attacks the enemy's unprotected back with 5520 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 4 Power - Attacks the enemy's unprotected back with 5534 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 5 Power - Attacks the enemy's unprotected back with 5547 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 6 Power - Attacks the enemy's unprotected back with 5561 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 7 Power - Attacks the enemy's unprotected back with 5575 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 8 Power - Attacks the enemy's unprotected back with 5588 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 9 Power - Attacks the enemy's unprotected back with 5602 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 10 Power - Attacks the enemy's unprotected back with 5616 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 11 Power - Attacks the enemy's unprotected back with 5629 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 12 Power - Attacks the enemy's unprotected back with 5643 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 13 Power - Attacks the enemy's unprotected back with 5657 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 14 Power - Attacks the enemy's unprotected back with 5670 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 15 Power - Attacks the enemy's unprotected back with 5684 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 16 Power - Attacks the enemy's unprotected back with 5698 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 17 Power - Attacks the enemy's unprotected back with 5711 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 18 Power - Attacks the enemy's unprotected back with 5725 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 19 Power - Attacks the enemy's unprotected back with 5738 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 20 Power - Attacks the enemy's unprotected back with 5752 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 21 Power - Attacks the enemy's unprotected back with 5766 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 22 Power - Attacks the enemy's unprotected back with 5779 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 23 Power - Attacks the enemy's unprotected back with 5793 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 24 Power - Attacks the enemy's unprotected back with 5807 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 25 Power - Attacks the enemy's unprotected back with 5820 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 26 Power - Attacks the enemy's unprotected back with 5834 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 27 Power - Attacks the enemy's unprotected back with 5848 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 28 Power - Attacks the enemy's unprotected back with 5861 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 29 Power - Attacks the enemy's unprotected back with 5875 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 30 Power - Attacks the enemy's unprotected back with 5889 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
+ 1 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 2 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 3 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 4 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 5 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 6 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 7 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 8 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 9 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 10 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 11 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 12 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 13 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 14 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 15 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 16 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 17 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 18 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 19 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 20 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 21 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 22 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 23 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 24 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 25 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 26 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 27 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 28 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 29 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 30 Cost - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 1 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 11.
+ 2 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 12.
+ 3 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 14.
+ 4 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 15.
+ 5 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 16.
+ 6 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 18.
+ 7 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 19.
+ 8 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 20.
+ 9 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 22.
+ 10 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 23.
+ 11 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 24.
+ 12 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 26.
+ 13 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 27.
+ 14 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 28.
+ 15 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 30.
+ 16 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 31.
+ 17 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 32.
+ 18 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 34.
+ 19 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 35.
+ 20 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 36.
+ 21 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 38.
+ 22 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 39.
+ 23 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 40.
+ 24 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 42.
+ 25 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 43.
+ 26 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 44.
+ 27 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 46.
+ 28 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 47.
+ 29 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 48.
+ 30 Fire Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire attribute by 50.
+ 1 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 11.
+ 2 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 12.
+ 3 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 14.
+ 4 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 15.
+ 5 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 16.
+ 6 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 18.
+ 7 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 19.
+ 8 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 20.
+ 9 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 22.
+ 10 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 23.
+ 11 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 24.
+ 12 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 26.
+ 13 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 27.
+ 14 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 28.
+ 15 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 30.
+ 16 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 31.
+ 17 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 32.
+ 18 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 34.
+ 19 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 35.
+ 20 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 36.
+ 21 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 38.
+ 22 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 39.
+ 23 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 40.
+ 24 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 42.
+ 25 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 43.
+ 26 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 44.
+ 27 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 46.
+ 28 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 47.
+ 29 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 48.
+ 30 Water Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 50.
+ 1 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 11.
+ 2 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 12.
+ 3 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 14.
+ 4 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 15.
+ 5 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 16.
+ 6 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 18.
+ 7 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 19.
+ 8 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 20.
+ 9 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 22.
+ 10 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 23.
+ 11 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 24.
+ 12 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 26.
+ 13 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 27.
+ 14 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 28.
+ 15 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 30.
+ 16 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 31.
+ 17 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 32.
+ 18 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 34.
+ 19 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 35.
+ 20 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 36.
+ 21 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 38.
+ 22 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 39.
+ 23 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 40.
+ 24 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 42.
+ 25 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 43.
+ 26 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 44.
+ 27 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 46.
+ 28 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 47.
+ 29 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 48.
+ 30 Wind Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 50.
+ 1 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 11.
+ 2 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 12.
+ 3 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 14.
+ 4 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 15.
+ 5 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 16.
+ 6 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 18.
+ 7 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 19.
+ 8 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 20.
+ 9 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 22.
+ 10 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 23.
+ 11 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 24.
+ 12 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 26.
+ 13 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 27.
+ 14 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 28.
+ 15 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 30.
+ 16 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 31.
+ 17 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 32.
+ 18 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 34.
+ 19 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 35.
+ 20 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 36.
+ 21 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 38.
+ 22 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 39.
+ 23 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 40.
+ 24 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 42.
+ 25 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 43.
+ 26 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 44.
+ 27 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 46.
+ 28 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 47.
+ 29 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 48.
+ 30 Earth Attack - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 50.
+ 1 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5552 Power during PvP.
+ 2 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5624 Power during PvP.
+ 3 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5697 Power during PvP.
+ 4 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5769 Power during PvP.
+ 5 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5842 Power during PvP.
+ 6 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5914 Power during PvP.
+ 7 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5987 Power during PvP.
+ 8 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6059 Power during PvP.
+ 9 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6132 Power during PvP.
+ 10 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6204 Power during PvP.
+ 11 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6277 Power during PvP.
+ 12 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6350 Power during PvP.
+ 13 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6422 Power during PvP.
+ 14 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6495 Power during PvP.
+ 15 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6567 Power during PvP.
+ 16 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6640 Power during PvP.
+ 17 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6712 Power during PvP.
+ 18 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6785 Power during PvP.
+ 19 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6857 Power during PvP.
+ 20 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6930 Power during PvP.
+ 21 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7002 Power during PvP.
+ 22 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7075 Power during PvP.
+ 23 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7147 Power during PvP.
+ 24 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7220 Power during PvP.
+ 25 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7292 Power during PvP.
+ 26 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7365 Power during PvP.
+ 27 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7437 Power during PvP.
+ 28 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7510 Power during PvP.
+ 29 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7583 Power during PvP.
+ 30 Duel - Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a dagger or dual dagger to be equipped. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7655 Power during PvP.
Skill Levels
Skill | Description |
---|---|
![]() | Attacks the enemy's unprotected back with 1107 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 1176 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 1249 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 1325 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 1405 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 1488 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 1574 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 1664 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 1757 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 1853 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 1953 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 2057 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 2164 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 2274 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 2388 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 2505 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 2625 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 2748 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 2875 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 3004 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 3136 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 3271 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 3408 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 3548 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 3690 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 3834 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 3980 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 4127 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 4275 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 4425 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 4575 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 4726 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 4878 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 5029 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 5180 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 5330 Power added to P. Atk. Requires a… |
![]() | Attacks the enemy's unprotected back with 5479 Power added to P. Atk. Requires a… |