Skill - Devil's Movement (Lv.1) [L2Ertheia.eu Wiki]

Skill - Devil's Movement (Lv.1)

Devil's Movement (Lv. 1)
Active: Buffs

Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled.

Consume: 60 MP / 0 HP
Casting Time: 3.0 sec
Cooldown: 3.0 sec
Duration: 120 sec
Range: -1
Debuff Type: None

Skill Enchants

enchant_cost Cost

+ 1 Cost - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.
+ 2 Cost - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.
+ 3 Cost - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.
+ 4 Cost - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.
+ 5 Cost - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.
+ 6 Cost - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.
+ 7 Cost - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.
+ 8 Cost - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.
+ 9 Cost - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.
+ 10 Cost - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.

enchant_time Time

+ 1 Time - Prevents all party members from being attacked preemptively by monsters for 2 minutes and 10 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.
+ 2 Time - Prevents all party members from being attacked preemptively by monsters for 2 minutes and 20 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.
+ 3 Time - Prevents all party members from being attacked preemptively by monsters for 2 minutes and 30 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.
+ 4 Time - Prevents all party members from being attacked preemptively by monsters for 2 minutes and 40 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.
+ 5 Time - Prevents all party members from being attacked preemptively by monsters for 2 minutes and 50 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.
+ 6 Time - Prevents all party members from being attacked preemptively by monsters for 3 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.
+ 7 Time - Prevents all party members from being attacked preemptively by monsters for 3 minutes and 10 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.
+ 8 Time - Prevents all party members from being attacked preemptively by monsters for 3 minutes and 20 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.
+ 9 Time - Prevents all party members from being attacked preemptively by monsters for 3 minutes and 30 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.
+ 10 Time - Prevents all party members from being attacked preemptively by monsters for 3 minutes and 40 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.

enchant_wind_walk Wind Walk

+ 1 Wind Walk - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 1.
+ 2 Wind Walk - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 2.
+ 3 Wind Walk - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 3.
+ 4 Wind Walk - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 4.
+ 5 Wind Walk - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 5.
+ 6 Wind Walk - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 6.
+ 7 Wind Walk - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 7.
+ 8 Wind Walk - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 8.
+ 9 Wind Walk - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 9.
+ 10 Wind Walk - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 10.

Skill Levels

Skill Description
Devil's Movement (Lv. 1) Prevents all party members from being attacked preemptively by monsters for 2 mi…
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