Skill - Devil's Movement (Lv.1)
Devil's Movement (Lv. 1)
Active: Buffs
Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled.
Consume: 60 MP / 0 HP
Casting Time: 3.0 sec
Cooldown: 3.0 sec
Duration: 120 sec
Range: -1
Debuff Type: None
Skill Enchants
**+ 1 Cost ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.
**+ 2 Cost ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.
**+ 3 Cost ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.
**+ 4 Cost ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.
**+ 5 Cost ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.
**+ 6 Cost ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.
**+ 7 Cost ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.
**+ 8 Cost ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.
**+ 9 Cost ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.
**+ 10 Cost ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption.
**+ 1 Time ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes and 10 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.
**+ 2 Time ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes and 20 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.
**+ 3 Time ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes and 30 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.
**+ 4 Time ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes and 40 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.
**+ 5 Time ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes and 50 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.
**+ 6 Time ** - Prevents all party members from being attacked preemptively by monsters for 3 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.
**+ 7 Time ** - Prevents all party members from being attacked preemptively by monsters for 3 minutes and 10 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.
**+ 8 Time ** - Prevents all party members from being attacked preemptively by monsters for 3 minutes and 20 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.
**+ 9 Time ** - Prevents all party members from being attacked preemptively by monsters for 3 minutes and 30 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.
**+ 10 Time ** - Prevents all party members from being attacked preemptively by monsters for 3 minutes and 40 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration.
**+ 1 Wind Walk ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 1.
**+ 2 Wind Walk ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 2.
**+ 3 Wind Walk ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 3.
**+ 4 Wind Walk ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 4.
**+ 5 Wind Walk ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 5.
**+ 6 Wind Walk ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 6.
**+ 7 Wind Walk ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 7.
**+ 8 Wind Walk ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 8.
**+ 9 Wind Walk ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 9.
**+ 10 Wind Walk ** - Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 10.
Skill Levels
| Skill | Description |
|---|---|
| | Prevents all party members from being attacked preemptively by monsters for 2 mi… |