Skill - Drum Melody (Lv.4)
Drum Melody (Lv. 4)
Active: Buffs
For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage.
Consume: 181 MP / 0 HP
Casting Time: 1.5 sec
Cooldown: 2.0 sec
Duration: 1800 sec
Range: -1
Debuff Type: None
Skill Enchants
+ 1 Cost - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption.
+ 2 Cost - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption.
+ 3 Cost - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption.
+ 4 Cost - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption.
+ 5 Cost - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption.
+ 6 Cost - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption.
+ 7 Cost - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption.
+ 8 Cost - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption.
+ 9 Cost - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption.
+ 10 Cost - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption.
+ 1 Time - For 33 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration.
+ 2 Time - For 36 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration.
+ 3 Time - For 39 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration.
+ 4 Time - For 42 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration.
+ 5 Time - For 45 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration.
+ 6 Time - For 48 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration.
+ 7 Time - For 51 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration.
+ 8 Time - For 54 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration.
+ 9 Time - For 57 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration.
+ 10 Time - For 60 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration.
+ 1 Recovery - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage.
+ 2 Recovery - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage.
+ 3 Recovery - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage.
+ 4 Recovery - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage.
+ 5 Recovery - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage.
+ 6 Recovery - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage.
+ 7 Recovery - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage.
+ 8 Recovery - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage.
+ 9 Recovery - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage.
+ 10 Recovery - For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage.
Skill Levels
Skill | Description |
---|---|
![]() | For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critica… |
![]() | For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critica… |
![]() | For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critica… |
![]() | For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critica… |