Skill - Holy Aura (Lv.9) [L2Ertheia.eu Wiki]

Skill - Holy Aura (Lv.9)

Holy Aura (Lv. 9)
Active: Debuff Skills

Holds nearby undead monsters for 10 seconds.

Consume: 51 MP / 0 HP
Casting Time: 2.5 sec
Cooldown: 5.0 sec
Duration: 10 sec
Range: -1
Debuff Type: Normal

Skill Enchants

enchant_chance Chance

+ 1 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 2 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 3 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 4 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 5 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 6 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 7 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 8 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 9 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 10 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 11 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 12 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 13 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 14 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 15 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 16 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 17 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 18 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 19 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 20 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 21 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 22 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 23 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 24 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 25 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 26 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 27 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 28 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 29 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
+ 30 Chance - Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.

enchant_cost Cost

+ 1 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 2 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 3 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 4 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 5 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 6 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 7 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 8 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 9 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 10 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 11 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 12 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 13 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 14 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 15 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 16 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 17 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 18 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 19 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 20 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 21 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 22 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 23 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 24 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 25 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 26 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 27 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 28 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 29 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.
+ 30 Cost - Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP Consumption.

enchant_add_critical Modify Critical

+ 1 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 10%.
+ 2 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 11%.
+ 3 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 12%.
+ 4 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 12%.
+ 5 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 13%.
+ 6 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 14%.
+ 7 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 14%.
+ 8 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 15%.
+ 9 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 16%.
+ 10 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 16%.
+ 11 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 17%.
+ 12 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 18%.
+ 13 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 18%.
+ 14 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 19%.
+ 15 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 20%.
+ 16 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 20%.
+ 17 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 21%.
+ 18 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 22%.
+ 19 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 22%.
+ 20 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 23%.
+ 21 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 24%.
+ 22 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 24%.
+ 23 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 25%.
+ 24 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 26%.
+ 25 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 26%.
+ 26 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 27%.
+ 27 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 28%.
+ 28 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 28%.
+ 29 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 29%.
+ 30 Modify Critical - Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 30%.

Skill Levels

Skill Description
Holy Aura (Lv. 1) Holds nearby undead monsters for 10 seconds.
Holy Aura (Lv. 2) Holds nearby undead monsters for 10 seconds.
Holy Aura (Lv. 3) Holds nearby undead monsters for 10 seconds.
Holy Aura (Lv. 4) Holds nearby undead monsters for 10 seconds.
Holy Aura (Lv. 5) Holds nearby undead monsters for 10 seconds.
Holy Aura (Lv. 6) Holds nearby undead monsters for 10 seconds.
Holy Aura (Lv. 7) Holds nearby undead monsters for 10 seconds.
Holy Aura (Lv. 8) Holds nearby undead monsters for 10 seconds.
Holy Aura (Lv. 9) Holds nearby undead monsters for 10 seconds.
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