Skill - Jump Attack (Lv.7) [L2Ertheia.eu Wiki]

Skill - Jump Attack (Lv.7)

Jump Attack (Lv. 7)
Active: Physical Skills

Jumps to attack frontal enemies with 14600 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.

Consume: 134 MP / 0 HP
Casting Time: 1.4 sec
Cooldown: 5.0 sec
Duration: 5 sec
Range: 600
Debuff Type: Normal

Skill Enchants

enchant_cost Cost

+ 1 Cost - Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
+ 2 Cost - Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
+ 3 Cost - Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
+ 4 Cost - Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
+ 5 Cost - Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
+ 6 Cost - Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
+ 7 Cost - Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
+ 8 Cost - Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
+ 9 Cost - Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
+ 10 Cost - Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.

enchant_chance Chance

+ 1 Chance - Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
+ 2 Chance - Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
+ 3 Chance - Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
+ 4 Chance - Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
+ 5 Chance - Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
+ 6 Chance - Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
+ 7 Chance - Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
+ 8 Chance - Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
+ 9 Chance - Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
+ 10 Chance - Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.

enchant_attack_fire Fire Attack

+ 1 Fire Attack - Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.
+ 2 Fire Attack - Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.
+ 3 Fire Attack - Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.
+ 4 Fire Attack - Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.
+ 5 Fire Attack - Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.
+ 6 Fire Attack - Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.
+ 7 Fire Attack - Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.
+ 8 Fire Attack - Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.
+ 9 Fire Attack - Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.
+ 10 Fire Attack - Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.

enchant_attack_water Water Attack

+ 1 Water Attack - Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.
+ 2 Water Attack - Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.
+ 3 Water Attack - Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.
+ 4 Water Attack - Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.
+ 5 Water Attack - Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.
+ 6 Water Attack - Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.
+ 7 Water Attack - Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.
+ 8 Water Attack - Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.
+ 9 Water Attack - Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.
+ 10 Water Attack - Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.

enchant_attack_wind Wind Attack

+ 1 Wind Attack - Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.
+ 2 Wind Attack - Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.
+ 3 Wind Attack - Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.
+ 4 Wind Attack - Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.
+ 5 Wind Attack - Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.
+ 6 Wind Attack - Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.
+ 7 Wind Attack - Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.
+ 8 Wind Attack - Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.
+ 9 Wind Attack - Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.
+ 10 Wind Attack - Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.

enchant_attack_earth Earth Attack

+ 1 Earth Attack - Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.
+ 2 Earth Attack - Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.
+ 3 Earth Attack - Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.
+ 4 Earth Attack - Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.
+ 5 Earth Attack - Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.
+ 6 Earth Attack - Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.
+ 7 Earth Attack - Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.
+ 8 Earth Attack - Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.
+ 9 Earth Attack - Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.
+ 10 Earth Attack - Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.

enchant_attack_holy Holy Attack

+ 1 Holy Attack - Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.
+ 2 Holy Attack - Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.
+ 3 Holy Attack - Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.
+ 4 Holy Attack - Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.
+ 5 Holy Attack - Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.
+ 6 Holy Attack - Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.
+ 7 Holy Attack - Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.
+ 8 Holy Attack - Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.
+ 9 Holy Attack - Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.
+ 10 Holy Attack - Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.

enchant_attack_dark Dark Attack

+ 1 Dark Attack - Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.
+ 2 Dark Attack - Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.
+ 3 Dark Attack - Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.
+ 4 Dark Attack - Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.
+ 5 Dark Attack - Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.
+ 6 Dark Attack - Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.
+ 7 Dark Attack - Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.
+ 8 Dark Attack - Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.
+ 9 Dark Attack - Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.
+ 10 Dark Attack - Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.

enchant_recovery Recovery

+ 1 Recovery - Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
+ 2 Recovery - Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
+ 3 Recovery - Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
+ 4 Recovery - Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
+ 5 Recovery - Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
+ 6 Recovery - Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
+ 7 Recovery - Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
+ 8 Recovery - Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
+ 9 Recovery - Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
+ 10 Recovery - Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.

Skill Levels

Skill Description
Jump Attack (Lv. 1) Jumps to attack frontal enemies with 10508 Power added to P. Atk. and decreases …
Jump Attack (Lv. 2) Jumps to attack frontal enemies with 11190 Power added to P. Atk. and decreases …
Jump Attack (Lv. 3) Jumps to attack frontal enemies with 11872 Power added to P. Atk. and decreases …
Jump Attack (Lv. 4) Jumps to attack frontal enemies with 12554 Power added to P. Atk. and decreases …
Jump Attack (Lv. 5) Jumps to attack frontal enemies with 13236 Power added to P. Atk. and decreases …
Jump Attack (Lv. 6) Jumps to attack frontal enemies with 13918 Power added to P. Atk. and decreases …
Jump Attack (Lv. 7) Jumps to attack frontal enemies with 14600 Power added to P. Atk. and decreases …
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