Skill - Jump Attack (Lv.7) [L2Ertheia.eu • Lineage 2 Wiki]

Skill - Jump Attack (Lv.7)

Jump Attack (Lv. 7)
Active: Physical Skills

Jumps to attack frontal enemies with 14600 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.

Consume: 134 MP / 0 HP
Casting Time: 1.4 sec
Cooldown: 5.0 sec
Duration: 5 sec
Range: 600
Debuff Type: Normal

Skill Enchants

enchant_cost Cost

**+ 1 Cost ** - Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
**+ 2 Cost ** - Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
**+ 3 Cost ** - Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
**+ 4 Cost ** - Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
**+ 5 Cost ** - Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
**+ 6 Cost ** - Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
**+ 7 Cost ** - Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
**+ 8 Cost ** - Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
**+ 9 Cost ** - Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
**+ 10 Cost ** - Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.

enchant_chance Chance

**+ 1 Chance ** - Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
**+ 2 Chance ** - Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
**+ 3 Chance ** - Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
**+ 4 Chance ** - Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
**+ 5 Chance ** - Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
**+ 6 Chance ** - Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
**+ 7 Chance ** - Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
**+ 8 Chance ** - Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
**+ 9 Chance ** - Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
**+ 10 Chance ** - Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.

enchant_attack_fire Fire Attack

**+ 1 Fire Attack ** - Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.
**+ 2 Fire Attack ** - Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.
**+ 3 Fire Attack ** - Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.
**+ 4 Fire Attack ** - Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.
**+ 5 Fire Attack ** - Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.
**+ 6 Fire Attack ** - Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.
**+ 7 Fire Attack ** - Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.
**+ 8 Fire Attack ** - Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.
**+ 9 Fire Attack ** - Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.
**+ 10 Fire Attack ** - Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute.

enchant_attack_water Water Attack

**+ 1 Water Attack ** - Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.
**+ 2 Water Attack ** - Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.
**+ 3 Water Attack ** - Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.
**+ 4 Water Attack ** - Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.
**+ 5 Water Attack ** - Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.
**+ 6 Water Attack ** - Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.
**+ 7 Water Attack ** - Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.
**+ 8 Water Attack ** - Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.
**+ 9 Water Attack ** - Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.
**+ 10 Water Attack ** - Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute.

enchant_attack_wind Wind Attack

**+ 1 Wind Attack ** - Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.
**+ 2 Wind Attack ** - Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.
**+ 3 Wind Attack ** - Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.
**+ 4 Wind Attack ** - Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.
**+ 5 Wind Attack ** - Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.
**+ 6 Wind Attack ** - Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.
**+ 7 Wind Attack ** - Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.
**+ 8 Wind Attack ** - Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.
**+ 9 Wind Attack ** - Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.
**+ 10 Wind Attack ** - Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute.

enchant_attack_earth Earth Attack

**+ 1 Earth Attack ** - Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.
**+ 2 Earth Attack ** - Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.
**+ 3 Earth Attack ** - Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.
**+ 4 Earth Attack ** - Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.
**+ 5 Earth Attack ** - Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.
**+ 6 Earth Attack ** - Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.
**+ 7 Earth Attack ** - Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.
**+ 8 Earth Attack ** - Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.
**+ 9 Earth Attack ** - Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.
**+ 10 Earth Attack ** - Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute.

enchant_attack_holy Holy Attack

**+ 1 Holy Attack ** - Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.
**+ 2 Holy Attack ** - Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.
**+ 3 Holy Attack ** - Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.
**+ 4 Holy Attack ** - Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.
**+ 5 Holy Attack ** - Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.
**+ 6 Holy Attack ** - Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.
**+ 7 Holy Attack ** - Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.
**+ 8 Holy Attack ** - Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.
**+ 9 Holy Attack ** - Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.
**+ 10 Holy Attack ** - Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute.

enchant_attack_dark Dark Attack

**+ 1 Dark Attack ** - Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.
**+ 2 Dark Attack ** - Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.
**+ 3 Dark Attack ** - Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.
**+ 4 Dark Attack ** - Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.
**+ 5 Dark Attack ** - Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.
**+ 6 Dark Attack ** - Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.
**+ 7 Dark Attack ** - Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.
**+ 8 Dark Attack ** - Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.
**+ 9 Dark Attack ** - Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.
**+ 10 Dark Attack ** - Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute.

enchant_recovery Recovery

**+ 1 Recovery ** - Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
**+ 2 Recovery ** - Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
**+ 3 Recovery ** - Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
**+ 4 Recovery ** - Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
**+ 5 Recovery ** - Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
**+ 6 Recovery ** - Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
**+ 7 Recovery ** - Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
**+ 8 Recovery ** - Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
**+ 9 Recovery ** - Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
**+ 10 Recovery ** - Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.

Skill Levels

Skill Description
Jump Attack (Lv. 1) Jumps to attack frontal enemies with 10508 Power added to P. Atk. and decreases …
Jump Attack (Lv. 2) Jumps to attack frontal enemies with 11190 Power added to P. Atk. and decreases …
Jump Attack (Lv. 3) Jumps to attack frontal enemies with 11872 Power added to P. Atk. and decreases …
Jump Attack (Lv. 4) Jumps to attack frontal enemies with 12554 Power added to P. Atk. and decreases …
Jump Attack (Lv. 5) Jumps to attack frontal enemies with 13236 Power added to P. Atk. and decreases …
Jump Attack (Lv. 6) Jumps to attack frontal enemies with 13918 Power added to P. Atk. and decreases …
Jump Attack (Lv. 7) Jumps to attack frontal enemies with 14600 Power added to P. Atk. and decreases …
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