Skill - Mega Strike (Lv.8) [L2Ertheia.eu Wiki]

Skill - Mega Strike (Lv.8)

Mega Strike (Lv. 8)
Active: Physical Skills

Attacks target with 28833 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense.

Consume: 80 MP / 0 HP
Casting Time: 2.2 sec
Cooldown: 7.0 sec
Duration: 0 sec
Range: 40
Debuff Type: None

Skill Enchants

enchant_cost Cost

+ 1 Cost - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
+ 2 Cost - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
+ 3 Cost - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
+ 4 Cost - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
+ 5 Cost - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
+ 6 Cost - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
+ 7 Cost - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
+ 8 Cost - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
+ 9 Cost - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
+ 10 Cost - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.

enchant_dual Duel

+ 1 Duel - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
+ 2 Duel - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
+ 3 Duel - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
+ 4 Duel - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
+ 5 Duel - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
+ 6 Duel - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
+ 7 Duel - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
+ 8 Duel - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
+ 9 Duel - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
+ 10 Duel - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.

enchant_attack_fire Fire Attack

+ 1 Fire Attack - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
+ 2 Fire Attack - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
+ 3 Fire Attack - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
+ 4 Fire Attack - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
+ 5 Fire Attack - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
+ 6 Fire Attack - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
+ 7 Fire Attack - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
+ 8 Fire Attack - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
+ 9 Fire Attack - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
+ 10 Fire Attack - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.

enchant_attack_water Water Attack

+ 1 Water Attack - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
+ 2 Water Attack - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
+ 3 Water Attack - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
+ 4 Water Attack - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
+ 5 Water Attack - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
+ 6 Water Attack - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
+ 7 Water Attack - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
+ 8 Water Attack - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
+ 9 Water Attack - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
+ 10 Water Attack - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.

enchant_attack_wind Wind Attack

+ 1 Wind Attack - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
+ 2 Wind Attack - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
+ 3 Wind Attack - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
+ 4 Wind Attack - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
+ 5 Wind Attack - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
+ 6 Wind Attack - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
+ 7 Wind Attack - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
+ 8 Wind Attack - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
+ 9 Wind Attack - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
+ 10 Wind Attack - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.

enchant_attack_earth Earth Attack

+ 1 Earth Attack - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
+ 2 Earth Attack - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
+ 3 Earth Attack - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
+ 4 Earth Attack - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
+ 5 Earth Attack - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
+ 6 Earth Attack - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
+ 7 Earth Attack - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
+ 8 Earth Attack - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
+ 9 Earth Attack - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
+ 10 Earth Attack - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.

enchant_attack_holy Holy Attack

+ 1 Holy Attack - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
+ 2 Holy Attack - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
+ 3 Holy Attack - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
+ 4 Holy Attack - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
+ 5 Holy Attack - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
+ 6 Holy Attack - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
+ 7 Holy Attack - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
+ 8 Holy Attack - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
+ 9 Holy Attack - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
+ 10 Holy Attack - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.

enchant_attack_dark Dark Attack

+ 1 Dark Attack - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
+ 2 Dark Attack - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
+ 3 Dark Attack - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
+ 4 Dark Attack - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
+ 5 Dark Attack - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
+ 6 Dark Attack - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
+ 7 Dark Attack - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
+ 8 Dark Attack - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
+ 9 Dark Attack - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
+ 10 Dark Attack - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.

enchant_recovery Recovery

+ 1 Recovery - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
+ 2 Recovery - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
+ 3 Recovery - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
+ 4 Recovery - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
+ 5 Recovery - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
+ 6 Recovery - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
+ 7 Recovery - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
+ 8 Recovery - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
+ 9 Recovery - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
+ 10 Recovery - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.

Skill Levels

Skill Description
Mega Strike (Lv. 1) Attacks target with 19893 added to P. Atk. and increases damage as Momentum incr…
Mega Strike (Lv. 2) Attacks target with 20581 added to P. Atk. and increases damage as Momentum incr…
Mega Strike (Lv. 3) Attacks target with 21956 added to P. Atk. and increases damage as Momentum incr…
Mega Strike (Lv. 4) Attacks target with 23332 added to P. Atk. and increases damage as Momentum incr…
Mega Strike (Lv. 5) Attacks target with 24707 added to P. Atk. and increases damage as Momentum incr…
Mega Strike (Lv. 6) Attacks target with 26082 added to P. Atk. and increases damage as Momentum incr…
Mega Strike (Lv. 7) Attacks target with 27458 added to P. Atk. and increases damage as Momentum incr…
Mega Strike (Lv. 8) Attacks target with 28833 added to P. Atk. and increases damage as Momentum incr…
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