Skill - Mega Strike (Lv.8)
Mega Strike (Lv. 8)
Active: Physical Skills
Attacks target with 28833 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense.
Consume: 80 MP / 0 HP
Casting Time: 2.2 sec
Cooldown: 7.0 sec
Duration: 0 sec
Range: 40
Debuff Type: None
Skill Enchants
**+ 1 Cost ** - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
**+ 2 Cost ** - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
**+ 3 Cost ** - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
**+ 4 Cost ** - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
**+ 5 Cost ** - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
**+ 6 Cost ** - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
**+ 7 Cost ** - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
**+ 8 Cost ** - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
**+ 9 Cost ** - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
**+ 10 Cost ** - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
**+ 1 Duel ** - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
**+ 2 Duel ** - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
**+ 3 Duel ** - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
**+ 4 Duel ** - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
**+ 5 Duel ** - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
**+ 6 Duel ** - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
**+ 7 Duel ** - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
**+ 8 Duel ** - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
**+ 9 Duel ** - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
**+ 10 Duel ** - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
**+ 1 Fire Attack ** - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
**+ 2 Fire Attack ** - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
**+ 3 Fire Attack ** - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
**+ 4 Fire Attack ** - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
**+ 5 Fire Attack ** - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
**+ 6 Fire Attack ** - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
**+ 7 Fire Attack ** - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
**+ 8 Fire Attack ** - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
**+ 9 Fire Attack ** - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
**+ 10 Fire Attack ** - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
**+ 1 Water Attack ** - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
**+ 2 Water Attack ** - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
**+ 3 Water Attack ** - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
**+ 4 Water Attack ** - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
**+ 5 Water Attack ** - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
**+ 6 Water Attack ** - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
**+ 7 Water Attack ** - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
**+ 8 Water Attack ** - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
**+ 9 Water Attack ** - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
**+ 10 Water Attack ** - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
**+ 1 Wind Attack ** - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
**+ 2 Wind Attack ** - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
**+ 3 Wind Attack ** - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
**+ 4 Wind Attack ** - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
**+ 5 Wind Attack ** - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
**+ 6 Wind Attack ** - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
**+ 7 Wind Attack ** - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
**+ 8 Wind Attack ** - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
**+ 9 Wind Attack ** - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
**+ 10 Wind Attack ** - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
**+ 1 Earth Attack ** - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
**+ 2 Earth Attack ** - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
**+ 3 Earth Attack ** - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
**+ 4 Earth Attack ** - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
**+ 5 Earth Attack ** - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
**+ 6 Earth Attack ** - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
**+ 7 Earth Attack ** - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
**+ 8 Earth Attack ** - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
**+ 9 Earth Attack ** - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
**+ 10 Earth Attack ** - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
**+ 1 Holy Attack ** - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
**+ 2 Holy Attack ** - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
**+ 3 Holy Attack ** - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
**+ 4 Holy Attack ** - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
**+ 5 Holy Attack ** - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
**+ 6 Holy Attack ** - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
**+ 7 Holy Attack ** - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
**+ 8 Holy Attack ** - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
**+ 9 Holy Attack ** - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
**+ 10 Holy Attack ** - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
**+ 1 Dark Attack ** - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
**+ 2 Dark Attack ** - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
**+ 3 Dark Attack ** - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
**+ 4 Dark Attack ** - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
**+ 5 Dark Attack ** - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
**+ 6 Dark Attack ** - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
**+ 7 Dark Attack ** - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
**+ 8 Dark Attack ** - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
**+ 9 Dark Attack ** - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
**+ 10 Dark Attack ** - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
**+ 1 Recovery ** - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
**+ 2 Recovery ** - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
**+ 3 Recovery ** - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
**+ 4 Recovery ** - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
**+ 5 Recovery ** - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
**+ 6 Recovery ** - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
**+ 7 Recovery ** - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
**+ 8 Recovery ** - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
**+ 9 Recovery ** - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
**+ 10 Recovery ** - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
Skill Levels
| Skill | Description |
|---|---|
| | Attacks target with 19893 added to P. Atk. and increases damage as Momentum incr… |
| | Attacks target with 20581 added to P. Atk. and increases damage as Momentum incr… |
| | Attacks target with 21956 added to P. Atk. and increases damage as Momentum incr… |
| | Attacks target with 23332 added to P. Atk. and increases damage as Momentum incr… |
| | Attacks target with 24707 added to P. Atk. and increases damage as Momentum incr… |
| | Attacks target with 26082 added to P. Atk. and increases damage as Momentum incr… |
| | Attacks target with 27458 added to P. Atk. and increases damage as Momentum incr… |
| | Attacks target with 28833 added to P. Atk. and increases damage as Momentum incr… |