Skill - Mega Strike (Lv.8)
Mega Strike (Lv. 8)
Active: Physical Skills
Attacks target with 28833 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense.
Consume: 80 MP / 0 HP
Casting Time: 2.2 sec
Cooldown: 7.0 sec
Duration: 0 sec
Range: 40
Debuff Type: None
Skill Enchants
+ 1 Cost - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
+ 2 Cost - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
+ 3 Cost - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
+ 4 Cost - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
+ 5 Cost - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
+ 6 Cost - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
+ 7 Cost - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
+ 8 Cost - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
+ 9 Cost - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
+ 10 Cost - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Cost : Decreases MP Consumption.
+ 1 Duel - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
+ 2 Duel - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
+ 3 Duel - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
+ 4 Duel - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
+ 5 Duel - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
+ 6 Duel - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
+ 7 Duel - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
+ 8 Duel - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
+ 9 Duel - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
+ 10 Duel - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Duel : Increases PvP Power.
+ 1 Fire Attack - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
+ 2 Fire Attack - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
+ 3 Fire Attack - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
+ 4 Fire Attack - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
+ 5 Fire Attack - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
+ 6 Fire Attack - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
+ 7 Fire Attack - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
+ 8 Fire Attack - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
+ 9 Fire Attack - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
+ 10 Fire Attack - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Fire Attack : Endowed with Fire.
+ 1 Water Attack - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
+ 2 Water Attack - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
+ 3 Water Attack - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
+ 4 Water Attack - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
+ 5 Water Attack - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
+ 6 Water Attack - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
+ 7 Water Attack - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
+ 8 Water Attack - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
+ 9 Water Attack - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
+ 10 Water Attack - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Water Attack : Endowed with Water.
+ 1 Wind Attack - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
+ 2 Wind Attack - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
+ 3 Wind Attack - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
+ 4 Wind Attack - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
+ 5 Wind Attack - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
+ 6 Wind Attack - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
+ 7 Wind Attack - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
+ 8 Wind Attack - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
+ 9 Wind Attack - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
+ 10 Wind Attack - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Wind Attack : Endowed with Wind.
+ 1 Earth Attack - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
+ 2 Earth Attack - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
+ 3 Earth Attack - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
+ 4 Earth Attack - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
+ 5 Earth Attack - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
+ 6 Earth Attack - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
+ 7 Earth Attack - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
+ 8 Earth Attack - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
+ 9 Earth Attack - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
+ 10 Earth Attack - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Earth Attack : Endowed with Earth.
+ 1 Holy Attack - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
+ 2 Holy Attack - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
+ 3 Holy Attack - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
+ 4 Holy Attack - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
+ 5 Holy Attack - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
+ 6 Holy Attack - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
+ 7 Holy Attack - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
+ 8 Holy Attack - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
+ 9 Holy Attack - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
+ 10 Holy Attack - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Holy Attack : Endowed with Holy.
+ 1 Dark Attack - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
+ 2 Dark Attack - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
+ 3 Dark Attack - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
+ 4 Dark Attack - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
+ 5 Dark Attack - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
+ 6 Dark Attack - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
+ 7 Dark Attack - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
+ 8 Dark Attack - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
+ 9 Dark Attack - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
+ 10 Dark Attack - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Dark Attack : Bestows Dark attribute.
+ 1 Recovery - Attacks target with 30209 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
+ 2 Recovery - Attacks target with 30896 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
+ 3 Recovery - Attacks target with 31584 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
+ 4 Recovery - Attacks target with 32272 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
+ 5 Recovery - Attacks target with 32959 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
+ 6 Recovery - Attacks target with 33647 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
+ 7 Recovery - Attacks target with 34334 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
+ 8 Recovery - Attacks target with 35022 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
+ 9 Recovery - Attacks target with 35710 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
+ 10 Recovery - Attacks target with 36397 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. Enchant Recovery : Decreases Cooldown.
Skill Levels
Skill | Description |
---|---|
![]() | Attacks target with 19893 added to P. Atk. and increases damage as Momentum incr… |
![]() | Attacks target with 20581 added to P. Atk. and increases damage as Momentum incr… |
![]() | Attacks target with 21956 added to P. Atk. and increases damage as Momentum incr… |
![]() | Attacks target with 23332 added to P. Atk. and increases damage as Momentum incr… |
![]() | Attacks target with 24707 added to P. Atk. and increases damage as Momentum incr… |
![]() | Attacks target with 26082 added to P. Atk. and increases damage as Momentum incr… |
![]() | Attacks target with 27458 added to P. Atk. and increases damage as Momentum incr… |
![]() | Attacks target with 28833 added to P. Atk. and increases damage as Momentum incr… |