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Talisman

Talismans can be equiped when you have a Bracelet equiped. The amount of talisman you can equip is based on the amount of slots allowed by your bracelet.

Permanent Talisman

Seed Talisman

Seed Talisman can be bought and upgraded through the Seed Talisman Manager in the town. To buy and upgrade a Seed Talisman you will need Energy of Destruction and Giant's Energy.

The Energy of Destruction is a limited item that can be obtained through daily tasks.

Once you reach the Talisman - Annihilation, the upgrade may fail or be downgraded. You can prevent the down grade by using Elcyum or a Kaliel's Energy of the proper type.

Seed Talisman Required Item Description
Talisman - Infinity x25
x40
Increases Max HP/MP/CP by 100,
P. Accuracy and M. Accuracy by 1,
P. Evasion and M. Evasion by 1
Vampiric Rage Effect by 2%,
and Atk. Spd. and Casting Spd. by 10.
Talisman - Destruction x25
x30
Increases Max HP/MP/CP by 100,
P. Accuracy and M. Accuracy by 2,
P. Evasion and M. Evasion by 2 ,
Vampiric Rage Effect by 2%,
Atk. Spd. and Casting Spd. by 10,
P. Critical Rate by 30, and M. Critical Rate by 10.
Talisman - Annihilation x25
x30
Increases Max HP/MP/CP by 300,
P. Accuracy and M. Accuracy by 2,
P. Evasion and M. Evasion by 2,
Vampiric Rage Effect by 3%,
Atk. Spd. and Casting Spd. by 20,
P. Critical Rate by 30, M. Critical Rate by 10,
P. Atk. by 103, and M. Atk. by 156
Talisman - Hellfire x25
x30
Increases Max HP, MP, and CP by 400,
P. and M. Accuracy by 2,
P. and M. Evasion by 2,
Vampiric Rage 3% effect,
Atk. Spd. and Casting Spd. by 30,
Critical Rate by 30, M. Critical Rate by 10,
P. Atk. by 103, M. Atk. by 156,
Skill Power by 1%,
Damage Reflect Resistance by 10,
and P. and M. Def. by 20.
Talisman - Desire x30
x60
Increases Max HP, MP, and CP by 500,
P. and M. Accuracy by 2,
P. and M. Evasion by 2,
Vampiric Rage 3% effect,
Atk. Spd. and Casting Spd. by 40,
Critical Rate by 30, M. Critical Rate by 10,
P. Atk. by 203, M. Atk. by 256,
Skill Power by 2%,
Damage Reflect Resistance by 20,
and P. and M. Def. by 40.
MP consumption decreases by 1%.
Talisman - Longing x35
x70
Increases Max HP, MP, and CP by 600,
P. and M. Accuracy by 2,
P. and M. Evasion by 2,
Vampiric Rage 3% effect,
Atk. Spd. and Casting Spd. by 50,
Critical Rate by 30, M. Critical Rate by 10,
P. Atk. by 303, M. Atk. by 356,
Skill Power by 4%,
Damage Reflect Resistance by 30,
and P. M. Def. by 60,
and STR/INT/CON/MEN/DEX/WIT by 2.
MP consumption decreases by 3%.

Seven Sign Talisman

The Seven signs Talismans can be obtained by defeating Lilith and Anakim. Talisman - Seven Signs can be obtained by trading both Talisman - Lilith, Talisman - Anakim and a Seven Signs' Energy for a Talisman - Seven Signs at the Seed Talisman Manager in the town.

Talisman Description
Talisman - Lilith When equipped, M. Def. + 552,
MP Recovery by 3,
Dark Resistance by 10,
and Damage Reflect Resistance by 6.
No effect if equipped with
Talisman - Anakim or Talisman - Seven Signs.
Equipping two talismans will give
the effect of one.
Talisman - Anakim When equipped, P. Def. + 971,
HP Recovery by 6,
Dark Resistance and Holy Resistance by 10,
and Damage Reflect Resistance by 6.
No effect if equipped with
Talisman - Seven Signs.
Equipping two talismans will
give the effect of one.
Talisman - Seven Signs When equipped, M. Def. + 736, P. Def. by 1126,
MP Recovery by 4, HP Recovery by 8,
Attribute Resistance by 10,
and Damage Reflect Resistance by 14.
When equipped with Talisman - Longing,
Attribute Attack increases by 50
and all weapon resistance increases by 3%.
Equipping two talismans will
give the effect of one.

Venir's Talisman

Venir's talisman can not be obtained through normal gameplay. They are given out during Events. You can compound 2 Venir's Talisman of the same stage to get a higher one, the compounding can fail but upon failing, only one will be lost.

Stage 1 MEN + 1.
Stage 2 MEN/WIT + 1.
Stage 3 MEN/WIT/CON + 1.
Stage 4 MEN/WIT/CON/INT + 1.
Stage 5 MEN/WIT/CON/INT/DEX + 1.
Stage 6 MEN/WIT/CON/INT/DEX/STR + 1.
Stage 7 MEN/WIT/CON/INT/DEX/STR/LUC + 1.
Stage 8 MEN/WIT/CON/INT/DEX/STR/LUC/CHA + 1.
Stage 9 MEN + 2, WIT/CON/INT/DEX/STR/LUC/CHA + 1.
Stage 10 MEN/WIT + 2, CON/INT/DEX/STR/LUC/CHA + 1.
Stage 11 MEN/WIT/CON + 2, INT/DEX/STR/LUC/CHA + 1.
Stage 12 MEN/WIT/CON/INT + 2, DEX/STR/LUC/CHA + 1.
Stage 13 MEN/WIT/CON/INT/DEX + 2, STR/LUC/CHA + 1.
Stage 14 MEN/WIT/CON/INT/DEX/STR+ 2, LUC/CHA + 1.
Stage 15 MEN/WIT/CON/INT/DEX/STR/LUC + 2, CHA + 1.
Stage 16 MEN/WIT/CON/INT/DEX/STR/LUC/CHA + 2.
Stage 17 MEN + 3, WIT/CON/INT/DEX/STR/LUC/CHA + 2.
Stage 18 MEN/WIT + 3, CON/INT/DEX/STR/LUC/CHA + 2.
Stage 19 MEN/WIT/CON + 3, INT/DEX/STR/LUC/CHA + 2.
Stage 20 MEN/WIT/CON/INT + 3, DEX/STR/LUC/CHA + 2.
Stage 21 MEN/WIT/CON/INT/DEX + 3, STR/LUC/CHA + 2.
Stage 22 MEN/WIT/CON/INT/DEX/STR + 3, LUC/CHA + 2.
Stage 23 MEN/WIT/CON/INT/DEX/STR/LUC + 3, CHA + 2.
Stage 24 MEN/WIT/CON/INT/DEX/STR/LUC/CHA + 3.

Other Talismans

Talisman Name How to obtain Description
Talisman - Escape: Talking Island Village Low chance to be obtained by gambling 1, 10 or 50 Steel Door Guild Coin. Can not be traded once unpacked from its box. Use it to escape to Talking Island Village.

Fortress & Castle Talisman

Normal, R-grade and Class Specific Talisman can be bought for Knight's Epaulette x10 by a character in a clan that owns a fortress or a castle and by talking to the Support Unit Captain in the fortress or Court Wizard in the castle.

These Talisman are shadow items and have mana. When a Shadow item is equipped it loses 1 mana and 1 more mana is lost for every minutes that it is equipped. Once the Mana reaches 0, the shadow item will disappear. When casting a skill provided by a shadow item, mana will be consumed by a set rate specific to each items.

Normal Talisman

Active Taliasman Mana Mana
Cost
Description
Blue Talisman - P. Atk. 65 6 Increases P. Atk. when in use. Effect does not stack with additional Talismans of the same type.
Blue Talisman - M. def. 65 6 When used, increases magic P. Def. Effect does not stack with additional Talismans of the same type.
Blue Talisman - P. def. 65 6 When used, increases P. Def. Effect does not stack with additional Talismans of the same type.
Blue Talisman - Divine protection 74 15 When used, P. Def. and M. Def. greatly increases momentarily. Only one effect is applied when you wear the same two talismans.
Blue Talisman - Healing 64 6 It increases HP Recovery Magic temporarily. Effect does not stack with additional Talismans of the same type.
Blue Talisman - Shield Defense 65 4 When used, increases the protection power of a shield. Effect does not stack with additional Talismans of the same type.
Blue Talisman - Greater Healing 65 5 Increases heal power. Effect does not stack with additional Talismans of the same type.
Blue Talisman - M. Critical Rate 75 16 Increases P. Critical Rate of magic attacks temporarily. Effect does not stack with additional Talismans of the same type.
Blue Talisman - Self-Destruction 60 1 Damages a nearby enemy with a powerful explosion. Effect does not stack with additional Talismans of the same type.
Blue Talisman - Berserker 65 6 Temporarily decreases P. Def./M. Def./Evasion. Increases P. Atk./M. Atk./Atk. Spd./Casting Spd./speed. Effect does not stack with additional Talismans of the same type.
Blue Talisman - Invisibility 64 4 Makes you invisible for a while, so you cannot be attacked by enemies. Effect does not stack with additional Talismans of the same type.
Red Talisman - Meditation 74 15 When used, it greatly increases MP Recovery Rate. You cannot move during recovery. Effect does not stack with additional Talismans of the same type.
Red Talisman - Mental Regeneration 75 16 When used, it Speeds up MP Recovery. Effect does not stack with additional Talismans of the same type.
Red Talisman - HP/CP Recovery 64 5 HP/CP are recovered when equipped. Effect does not stack with additional Talismans of the same type.
Red Talisman - Minimum Clarity 65 6 Decreases skill MP consumption when used. Effect does not stack with additional Talismans of the same type.
Red Talisman - Maximum Clarity 74 15 Temporarily greatly decreases skill MP consumption when used. Effect does not stack with additional Talismans of the same type.
Red Talisman - Life Force 70 30 Completely restores MP/HP when used. Effect does not stack with additional Talismans of the same type.
White Talisman - Darkness 65 6 Increases Dark attribute by 50 when used. Effect does not stack with additional Talismans of the same type.
White Talisman - Light 65 6 Increases holy attribute by 50 when used. Effect does not stack with additional Talismans of the same type.
White Talisman - Earth 65 6 Increases Earth Resistance by 50 when used. Effect does not stack with additional Talismans of the same type.
White Talisman - Storm 65 6 Increases Wind attribute by 50 when used. Effect does not stack with additional Talismans of the same type.
White Talisman - Fire 65 6 Increases Fire attribute by 50 when used.. Effect does not stack with additional Talismans of the same type.
White Talisman - Water 65 6 Increases Water attribute by 50 when used.. Effect does not stack with additional Talismans of the same type.
Black Talisman - Physical Freedom 65 6 When used, it cancels Physical Movement Inability States. Effect does not stack with additional Talismans of the same type.
Black Talisman - Rescue 65 6 When used, it cancels Physical Skill Inability States. Effect does not stack with additional Talismans of the same type.
Black Talisman - Free Speech 65 6 Breaks physical/magical Silence. Effect does not stack with additional Talismans of the same type.
Black Talisman - Escape 65 6 When used, it cancels all Movement Inability States. Effect does not stack with additional Talismans of the same type.
Black Talisman - Arcane Freedom 65 6 When used, it cancels Magical Movement Inability States. Effect does not stack with additional Talismans of the same type.
Black Talisman - Vocalization 65 6 Breaks magic Silence. Effect does not stack with additional Talismans of the same type.
Black Talisman - Mending 65 6 When used, it cures Bleeding. Effect does not stack with additional Talismans of the same type.
Orange Talisman - Hot Springs CP Potion 65 6 Create 1 Hot Springs CP Potion following the consumption of 16 Soulstone. Effect does not stack with additional Talismans of the same type. Shadow Item.
Orange Talisman - Elixir of Mind 65 6 Consumes 57 Soulstone to create an Elixir of Mind (A-grade). Effect does not stack with additional Talismans of the same type.
Orange Talisman - Elixir of Life 64 6 Consumes 50 Soulstone to create an Elixir of Life (A-grade). Effect does not stack with additional Talismans of the same type.
Passive Talisman Mana Description
White Talisman - Bleed Resistance 60 When equipped, Bleed Resistance increases. Only one effect is applied when you wear the same two talismans.
White Talisman - Paralysis Resistance 60 When equipped, Paralysis Resistance increases. Only one effect is applied when you wear the same two talismans.
White Talisman - Cancel Resistance 60 Increases Buff-canceling Magic Resistance. Effect does not stack with additional Talismans of the same type.
White Talisman - Sleep Resistance 60 When equipped, Sleep Resistance increases. Only one effect is applied when you wear the same two talismans.
White Talisman - Stun Resistance 60 When equipped, Stun Resistance increases. Only one effect is applied when you wear the same two talismans.
White Talisman - Hold Resistance 60 When equipped, Hold Resistance increases. Only one effect is applied when you wear the same two talismans.
White Talisman - Bravery 60 Increases Mental Attack Resistance. Effect does not stack with additional Talismans of the same type.
Grey Talisman - Weight Training 60 Increases weapon Weight Limit. Effect does not stack with additional Talismans of the same type.
Yellow Talisman - Critical Reduction 60 When used, it decreases damages from physical Critical Attacks. Effect does not stack with additional Talismans of the same type.
Yellow Talisman - Critical Dodging 60 When used, it decreases P. Critical Damage possibility. Effect does not stack with additional Talismans of the same type
Yellow Talisman - HP Regeneration 60 Increases HP Recovery. Effect does not stack with additional Talismans of the same type
Yellow Talisman - MP Regeneration (Low-grade) 60 Increases MP Recovery Rate. Effect does not stack with additional Talismans of the same type.
Yellow Talisman - MP Regeneration 60 Increases MP Recovery. Effect does not stack with additional Talismans of the same type.
Yellow Talisman - CP Regeneration 60 Increases recovering CP. Effect does not stack with additional Talismans of the same type.
Yellow Talisman - P. Atk. 60 Increases P. Atk. Effect does not stack with additional Talismans of the same type.
Yellow Talisman - M. Atk. 60 Increases M. Atk. when equipped. Effect does not stack with additional Talismans of the same type.
Yellow Talisman - P. Def. 60 P. Def. Increases when equipped. Effect does not stack with additional Talismans of the same type.
Yellow Talisman - M. Def. 60 Increases M. Def. Effect does not stack with additional Talismans of the same type.
Yellow Talisman - Healing 60 Increases HP Recovery Magic temporarily. Effect does not stack with additional Talismans of the same type.
Yellow Talisman - Alacrity 60 Increases P. Atk., M. Atk., and Speed. Effect does not stack with additional Talismans of the same type
Yellow Talisman - Speed 60 Increases Speed. Effect does not stack with additional Talismans of the same type.
Yellow Talisman - Casting Spd. 60 Increases Casting Spd. Effect does not stack with additional Talismans of the same type.
Yellow Talisman - Critical Damage 60 Increases Critical P. Atk. Effect does not stack with additional Talismans of the same type.
Yellow Talisman - Atk. Spd. 60 Increases Atk. Spd. Effect does not stack with additional Talismans of the same type.
Yellow Talisman - Evasion 60 Increases Evasion. Effect does not stack with additional Talismans of the same type.
Yellow Talisman - Accuracy 60 Increases Accuracy. Effect does not stack with additional Talismans of the same type.

R-Grade Talisman

The grade of the talisman only refers to the level at which you can obtain them, they can be equipped at any level.

Active Talisman Mana Description
Talisman (R85-grade) - P. Atk. (Active) 600 P. Atk. + 111 when used.
Talisman (R90-grade) - P. Atk. (Active) 600 P. Atk. + 129 when used.
Talisman (R95-grade) - P. Atk. (Active) 600 P. Atk. + 156 when used.
Talisman (R99-grade) - P. Atk. (Active) 600 P. Atk. + 180 when used.
Talisman (R85-grade) - P. Def. (Active) 600 P. Def. + 114 when used.
Talisman (R90-grade) - P. Def. (Active) 600 P. Def. + 129 when used.
Talisman (R95-grade) - P. Def. (Active) 600 P. Def. + 147 when used.
Talisman (R99-grade) - P. Def. (Active) 600 P. Def. + 162 when used.
Talisman (R85-grade) - M. Atk. (Active) 600 M. Atk. + 111 when used.
Talisman (R90-grade) - M. Atk. (Active) 600 M. Atk. + 138 when used.
Talisman (R95-grade) - M. Atk. (Active) 600 M. Atk. + 168 when used.
Talisman (R99-grade) - M. Atk. (Active) 600 M. Atk. + 198 when used.
Talisman (R85-grade) - M. Def. (Active) 600 M. Def. + 63 when used.
Talisman (R90-grade) - M. Def. (Active) 600 M. Def. + 72 when used.
Talisman (R95-grade) - M. Def. (Active) 600 M. Def. + 84 when used.
Talisman (R99-grade) - M. Def. (Active) 600 M. Def. + 96 when used. Shadow item
Talisman (R85-grade) - HP (Active) 600 Max HP + 657 when used.
Talisman (R90-grade) - HP (Active) 600 Max HP + 738 when used.
Talisman (R95-grade) - HP (Active) 600 Max HP + 831 when used.
Talisman (R99-grade) - HP (Active) 600 Max HP + 915 when used.
Talisman (R85-grade) - MP (Active) 600 Max MP + 327 when used.
Talisman (R90-grade) - MP (Active) 600 Max MP + 357 when used.
Talisman (R95-grade) - MP (Active) 600 Max MP + 390 when used.
Talisman (R99-grade) - MP (Active) 600 Max MP + 417 when used.
Talisman (R85-grade) - CP (Active) 600 Max CP + 297 when used.
Talisman (R90-grade) - CP (Active) 600 Max CP + 324 when used.
Talisman (R95-grade) - CP (Active) 600 Max CP + 390 when used.
Talisman (R99-grade) - CP (Active) 600 Max CP + 417 when used.
Talisman (R85-grade) - Critical Damage (Active) 600 Critical + 405 when used.
Talisman (R90-grade) - Critical Damage (Active) 600 Critical + 426 when used.
Talisman (R95-grade) - Critical Damage (Active) 600 Critical + 447 when used.
Talisman (R99-grade) - Critical Damage (Active) 600 Critical + 465 when used.
Talisman (R85-grade) - Critical P. Def (Active) 600 When receiving Critical Attacks, - 405
of the received damage amount when used.
Talisman (R90-grade) - Critical P. Def (Active) 600 When receiving Critical Attacks, - 426
of the received damage amount when used.
Talisman (R95-grade) - Critical P. Def (Active) 600 When receiving Critical Attacks, - 447
of the received damage amount when used.
Talisman (R99-grade) - Critical P. Def (Active) 600 When receiving Critical Attacks, - 465
of the received damage amount when used.
Talisman (R-grade) - M. Critical (Active) 600 M. Critical Rate + 4% when used.
Talisman (R-grade) - P. Accuracy (Active) 600 Accuracy + 4 when used.
Talisman (R-grade) - M. Accuracy (Active) 600 M. Accuracy + 4 when used.
Talisman (R-grade) - Evasion (Active) 600 Evasion + 4 when used.
Talisman (R-grade) - M. Evasion (Active) 600 M. Evasion + 4 when used.
Talisman (R-grade) - P. Critical Rate (Active) 600 P. Critical Rate + 4% when used.
Talisman (R-grade) - Critical Evasion (Active) 600 The rate of receiving a physical Critical Attacks
- 4% when used.
Talisman (R-grade) - Damage Reflect Resistance (Active) 600 Increase resistance to damage shield upon use.
Special Talisman - M. Def. (Active) 600 M. Def. + 50% when used.
Special Talisman - Ranged Attack Resistance (Active) 600 Increase Bow/Crossbow Resistance + 80%
when used.
Talisman (R-grade) - Remove Debuff 600 Cancels all debuffs when used.
Passive Talisman Mana Description
Talisman (R85-grade) - P. Atk. (Passive) 600 P. Atk. + 37 when equipped.
Talisman (R90-grade) - P. Atk. (Passive) 600 P. Atk. + 43 when equipped.
Talisman (R95-grade) - P. Atk. (Passive) 600 P. Atk. + 52 when equipped.
Talisman (R99-grade) - P. Atk. (Passive) 600 P. Atk. + 60 when equipped.
Talisman (R85-grade) - P. Def. (Passive) 600 P. Def. + 38 when equipped.
Talisman (R90-grade) - P. Def. (Passive) 600 P. Def. + 43 when equipped.
Talisman (R95-grade) - P. Def. (Passive) 600 P. Def. + 49 when equipped.
Talisman (R99-grade) - P. Def. (Passive) 600 P. Def. + 54 when equipped.
Talisman (R85-grade) - M. Atk. (Passive) 600 M. Atk. + 37 when equipped.
Talisman (R90-grade) - M. Atk. (Passive) 600 M. Atk. + 46 when equipped.
Talisman (R95-grade) - M. Atk. (Passive) 600 M. Atk. + 56 when equipped.
Talisman (R99-grade) - M. Atk. (Passive) 600 M. Atk. + 66 when equipped.
Talisman (R85-grade) - M. Def. (Passive) 600 M. Def. + 21 when equipped.
Talisman (R90-grade) - M. Def. (Passive) 600 M. Def. + 24 when equipped.
Talisman (R95-grade) - M. Def. (Passive) 600 M. Def. + 28 when equipped.
Talisman (R99-grade) - M. Def. (Passive) 600 M. Def. + 32 when equipped.
Talisman (R85-grade) - HP (Passive) 600 Max HP + 219 when equipped.
Talisman (R90-grade) - HP (Passive) 600 Max HP + 246 when equipped.
Talisman (R95-grade) - HP (Passive) 600 Max HP + 277 when equipped.
Talisman (R99-grade) - HP (Passive) 600 Max HP + 305 when equipped.
Talisman (R85-grade) - MP (Passive) 600 Max MP + 109 when equipped.
Talisman (R90-grade) - MP (Passive) 600 Max MP + 119 when equipped.
Talisman (R95-grade) - MP (Passive) 600 Max MP + 130 when equipped.
Talisman (R99-grade) - MP (Passive) 600 Max MP + 139 when equipped.
Talisman (R85-grade) - CP (Passive) 600 Max CP + 99 when equipped.
Talisman (R90-grade) - CP (Passive) 600 Max CP + 108 when equipped.
Talisman (R95-grade) - CP (Passive) 600 Max CP + 116 when equipped.
Talisman (R99-grade) - CP (Passive) 600 Max CP + 124 when equipped.
Talisman (R85-grade) - Critical Damage (Passive) 600 Critical + 135 when equipped.
Talisman (R90-grade) - Critical Damage (Passive) 600 Critical + 142 when equipped.
Talisman (R95-grade) - Critical Damage (Passive) 600 Critical + 149 when equipped.
Talisman (R99-grade) - Critical Damage (Passive) 600 Critical + 155 when equipped.
Talisman (R85-grade) - Critical P. Def (Passive) 600 When equipped, damage from
Critical Attacks received is -135.
Talisman (R90-grade) - Critical P. Def (Passive) 600 When equipped, damage from
Critical Attacks received is -142.
Talisman (R95-grade) - Critical P. Def (Passive) 600 When equipped, damage from
Critical Attacks received is -149.
Talisman (R99-grade) - Critical P. Def (Passive) 600 When equipped, damage from
Critical Attacks received is -155.
Talisman (R-grade) - M. Critical (Passive) 600 M. Critical Rate + 2% when equipped.
Talisman (R-grade) - P. Accuracy (Passive) 600 Accuracy + 2 when equipped.
Talisman (R-grade) - M. Accuracy (Passive) 600 M. Accuracy + 2 when equipped.
Talisman (R-grade) - Evasion (Passive) 600 Evasion + 2 when equipped.
Talisman (R-grade) - M. Evasion (Passive) 600 M. Evasion + 2 when equipped.
Talisman (R-grade) - P. Critical Rate (Passive) 600 P. Critical Rate + 2 when equipped.
Talisman (R-grade) - Critical Evasion (Passive) 600 When equipped, the rate of receiving
a physical Critical Attacks - 2%.
Talisman (R-Grade) - Knock Back Resistance (Passive) 600 Increases Knock Back Resistance
when equipped.
Talisman (R-Grade) - Knock Down Resistance (Passive) 600 Increases Knock Down Resistance
when equipped.
Talisman (R-Grade) - Binding Resistance (Passive) 600 Increases resistance to binding
when equipped.
Talisman (R-Grade) - Pulling Resistance (Passive) 600 Increases resistance to pulling
when equipped.
Talisman (R-Grade) - Banishment Resistance (Passive) 600 Increases resistance to banishment
when equipped.
Talisman (R-Grade) - Mutation Resistance (Passive) 600 Increases resistance to mutation
when equipped.
Basic Talisman - P. Atk. Spd. 60 Atk. Spd. + 2% when equipped.
Basic Talisman - P. Atk. 60 P. Atk. + 2% when equipped.
Basic Talisman - P. Def. 60 P. Def. + 3% when equipped.
Basic Talisman - P. Casting Spd. 60 Casting Spd. + 2% when equipped.
Basic Talisman - M. Def. 60 M. Def. + 3% when equipped.
Basic Talisman - M. Atk. 60 M. Atk. + 2% when equipped.

Class Specifict Talisman

Class Specific Talisman can be bought by a Main or Dualclass character based on the class type. These can be used on a different class then the one they were obtained on.

Othell Talismans Obtainable
Level
Mana Description
Special Talisman (R85-grade) - Mana Drain 85 600 Momentarily absorbs 2 MP per
attack with the power of Talisman.
Special Talisman (R90-grade) - Mana Drain (Active) 90 600 Momentarily absorbs 3 MP per
attack with the power of Talisman.
Special Talisman (R95-grade) - Mana Drain (Active) 95 600 Momentarily absorbs 4 MP per
attack with the power of Talisman.
Special Talisman (R99-grade) - Mana Drain (Active) 99 600 Momentarily absorbs 5 MP per
attack with the power of Talisman.
Special Talisman (R85-grade) - Blood Siphon (Active) 85 600 Momentarily absorbs HP by 1%
per attack with the power of Talisman.
Special Talisman (R90-grade) - Blood Siphon (Active) 90 600 Momentarily absorbs HP by 1%
per attack with the power of Talisman.
Special Talisman (R95-grade) - Blood Siphon (Active) 95 600 Momentarily absorbs HP by 1%
per attack with the power of Talisman.
Special Talisman (R99-grade) - Blood Siphon (Active) 99 600 Momentarily absorbs HP by 1%
per attack with the power of Talisman.

*Does not work according to description.

Tyrr/Eviscerator Talismans Obtainable
Level
Mana Description
Special Talisman (R85-grade) - Momentum (Active) 85 600 Increases Momentum by 5
momentarily through the
power of the talisman.
Special Talisman (R90-grade) - Momentum (Active) 90 600 Increases Momentum by 5
momentarily through the
power of the talisman.
Special Talisman (R95-grade) - Momentum (Active) 95 600 Increases Momentum by 5
momentarily through the
power of the talisman.
Special Talisman (R99-grade) - Momentum (Active) 99 600 Increases Momentum by 5
momentarily through the
power of the talisman.
Wynn/Iss Talismans Obtainable
Level
Mana Description
Special Talisman (R-grade) - Decrease MP Consumption (Passive) 85 600 When equipped, MP consumption -15% for physical and magic skills.
Special Talisman (R85-grade) - MP Recovery (Passive) 85 600 MP Recovery amount + 0.66
when equipped.
Special Talisman (R90-grade) - MP Recovery (Passive) 90 600 MP Recovery amount + 0.68
when equipped.
Special Talisman (R95-grade) - MP Recovery (Passive) 95 600 MP Recovery amount + 0.7
when equipped.
Special Talisman (R99-grade) - MP Recovery (Passive) 99 600 MP Recovery amount + 0.72
when equipped.
Sigel Talismans Obtainable
Level
Mana Description
Special Talisman (R85-grade) - Shield Defense (Passive) 85 600 Shield Defense + 414 when equipped.
Special Talisman (R90-grade) - Shield Defense (Passive) 90 600 Shield Defense + 457 when equipped.
Special Talisman (R95-grade) - Shield Defense (Passive) 95 600 Shield Defense + 505 when equipped.
Special Talisman (R99-grade) - Shield Defense (Passive) 99 600 Shield Defense + 546 when equipped.
Special Talisman (R85-grade) - Shield Defense (Active) 85 600 Shield Defense + 1242 when used.
Special Talisman (R90-grade) - Shield Defense (Active) 90 600 Shield Defense + 1371 when used.
Special Talisman (R95-grade) - Shield Defense (Active) 95 600 Shield Defense + 1515 when used.
Special Talisman (R99-grade) - Shield Defense (Active) 99 600 Shield Defense + 1638 when used.
Aeore Talismans Obtainable
Level
Mana Description
Special Talisman (R85-grade) - Enhance Heal (Passive) 85 600 HP Recovery M. Atk. + 75 when equipped.
Special Talisman (R90-grade) - Enhance Heal (Passive) 90 600 HP Recovery magic + 82 when equipped.
Special Talisman (R95-grade) - Enhance Heal (Passive) 95 600 HP Recovery magic + 90 when equipped.
Special Talisman (R99-grade) - Enhance Heal (Passive) 99 600 HP Recovery magic + 96 when equipped.
Special Talisman (R85-grade) - Enhance Heal (Active) 85 600 HP Recovery magic + 225 when used.
Special Talisman (R90-grade) - Enhance Heal (Active) 90 600 HP Recovery magic + 246 when used.
Special Talisman (R95-grade) - Enhance Heal (Active) 95 600 HP Recovery magic + 270 when used.
Special Talisman (R99-grade) - Enhance Heal (Active) 99 600 HP Recovery magic + 288 when used.
Yul Talismans Obtainable
Level
Mana Description
Special Talisman (R85-grade) - Increase Range(Passive) 85 600 Increases the range of bows and crossbows by 10 when equipped.
Special Talisman (R90-grade) - Increase Range(Passive) 90 600 Increases the range of bows and crossbows by 10 when equipped.
Special Talisman (R95-grade) - Increase Range(Passive) 95 600 Increases the range of bows and crossbows by 10 when equipped.
Special Talisman (R99-grade) - Increase Range(Passive) 99 600 Increases the range of bows and crossbows by 10 when equipped.
Special Talisman (R85-grade) - Increase Range (Active) 85 600 Increases the range of bows and crossbows by 20 momentarily through the power of the talisman.
Special Talisman (R90-grade) - Increase Range (Active) 90 600 Increases the range of bows and crossbows by 20 momentarily through the power of the talisman.
Special Talisman (R95-grade) - Increase Range (Active) 95 600 Increases the range of bows and crossbows by 20 momentarily through the power of the talisman.
Special Talisman (R99-grade) - Increase Range (Active) 99 600 Increases the range of bows and crossbows by 20 momentarily through the power of the talisman.
Feoh/Sayha Talismans Obtainable
Level
Mana Description
Special Talisman (R-grade) - Magic Cancel (Passive) 85 600 Decreases Magic Cancel Rate by 10% when equipped.
Special Talisman (R-grade) - Magic Cancel (Active) 85 600 Magic is not canceled when used.
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