Critical Blow (Lv. 10)
Active: Physical Skills
Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
Consume: 72 MP / 0 HP
Casting Time: 2.5 sec
Cooldown: 30.0 sec
Duration: 15 sec
Range: 40
Debuff Type: None
Skill Enchants
+ 1 Power - Attacks the target's vital points with 3685 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 2 Power - Attacks the target's vital points with 3718 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 3 Power - Attacks the target's vital points with 3751 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 4 Power - Attacks the target's vital points with 3784 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 5 Power - Attacks the target's vital points with 3817 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 6 Power - Attacks the target's vital points with 3850 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 7 Power - Attacks the target's vital points with 3883 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 8 Power - Attacks the target's vital points with 3916 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 9 Power - Attacks the target's vital points with 3949 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 10 Power - Attacks the target's vital points with 3982 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 11 Power - Attacks the target's vital points with 4014 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 12 Power - Attacks the target's vital points with 4047 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 13 Power - Attacks the target's vital points with 4080 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 14 Power - Attacks the target's vital points with 4113 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 15 Power - Attacks the target's vital points with 4146 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 16 Power - Attacks the target's vital points with 4179 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 17 Power - Attacks the target's vital points with 4212 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 18 Power - Attacks the target's vital points with 4245 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 19 Power - Attacks the target's vital points with 4278 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 20 Power - Attacks the target's vital points with 4311 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 21 Power - Attacks the target's vital points with 4343 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 22 Power - Attacks the target's vital points with 4376 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 23 Power - Attacks the target's vital points with 4409 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 24 Power - Attacks the target's vital points with 4442 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 25 Power - Attacks the target's vital points with 4475 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 26 Power - Attacks the target's vital points with 4508 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 27 Power - Attacks the target's vital points with 4541 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 28 Power - Attacks the target's vital points with 4574 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 29 Power - Attacks the target's vital points with 4607 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 30 Power - Attacks the target's vital points with 4640 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
+ 1 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 2 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 3 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 4 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 5 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 6 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 7 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 8 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 9 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 10 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 11 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 12 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 13 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 14 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 15 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 16 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 17 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 18 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 19 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 20 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 21 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 22 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 23 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 24 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 25 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 26 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 27 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 28 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 29 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 30 Cost - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
+ 1 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 1 Fire attribute.
+ 2 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 3 Fire attributes.
+ 3 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 5 Fire attributes.
+ 4 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 6 Fire attributes.
+ 5 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 8 Fire attributes.
+ 6 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 10 Fire attributes.
+ 7 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 11 Fire attributes.
+ 8 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 13 Fire attributes.
+ 9 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 15 Fire attributes.
+ 10 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 16 Fire attributes.
+ 11 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 18 Fire attributes.
+ 12 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 20 Fire attributes.
+ 13 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 21 Fire attributes.
+ 14 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 23 Fire attributes.
+ 15 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 25 Fire attributes.
+ 16 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 26 Fire attributes.
+ 17 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 28 Fire attributes.
+ 18 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 30 Fire attributes.
+ 19 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 31 Fire attributes.
+ 20 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 33 Fire attributes.
+ 21 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 35 Fire attributes.
+ 22 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 36 Fire attributes.
+ 23 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 38 Fire attributes.
+ 24 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 40 Fire attributes.
+ 25 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 41 Fire attributes.
+ 26 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 43 Fire attributes.
+ 27 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 45 Fire attributes.
+ 28 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 46 Fire attributes.
+ 29 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 48 Fire attributes.
+ 30 Fire Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 50 Fire attributes.
+ 1 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 1 Water attribute.
+ 2 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 3 Water attributes.
+ 3 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 5 Water attributes.
+ 4 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 6 Water attributes.
+ 5 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 8 Water attributes.
+ 6 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 10 Water attributes.
+ 7 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 11 Water attributes.
+ 8 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 13 Water attributes.
+ 9 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 15 Water attributes.
+ 10 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 16 Water attributes.
+ 11 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 18 Water attributes.
+ 12 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 20 Water attributes.
+ 13 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 21 Water attributes.
+ 14 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 23 Water attributes.
+ 15 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 25 Water attributes.
+ 16 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 26 Water attributes.
+ 17 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 28 Water attributes.
+ 18 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 30 Water attributes.
+ 19 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 31 Water attributes.
+ 20 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 33 Water attributes.
+ 21 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 35 Water attributes.
+ 22 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 36 Water attributes.
+ 23 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 38 Water attributes.
+ 24 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 40 Water attributes.
+ 25 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 41 Water attributes.
+ 26 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 43 Water attributes.
+ 27 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 45 Water attributes.
+ 28 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 46 Water attributes.
+ 29 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 48 Water attributes.
+ 30 Water Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 50 Water attributes.
+ 1 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 1 Wind attribute.
+ 2 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 3 Wind attributes.
+ 3 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 5 Wind attributes.
+ 4 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 6 Wind attributes.
+ 5 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 8 Wind attributes.
+ 6 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 10 Wind attributes.
+ 7 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 11 Wind attributes.
+ 8 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 13 Wind attributes.
+ 9 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 15 Wind attributes.
+ 10 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 16 Wind attributes.
+ 11 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 18 Wind attributes.
+ 12 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 20 Wind attributes.
+ 13 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 21 Wind attributes.
+ 14 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 23 Wind attributes.
+ 15 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 25 Wind attributes.
+ 16 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 26 Wind attributes.
+ 17 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 28 Wind attributes.
+ 18 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 30 Wind attributes.
+ 19 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 31 Wind attributes.
+ 20 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 33 Wind attributes.
+ 21 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 35 Wind attributes.
+ 22 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 36 Wind attributes.
+ 23 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 38 Wind attributes.
+ 24 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 40 Wind attributes.
+ 25 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 41 Wind attributes.
+ 26 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 43 Wind attributes.
+ 27 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 45 Wind attributes.
+ 28 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 46 Wind attributes.
+ 29 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 48 Wind attributes.
+ 30 Wind Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 50 Wind attributes.
+ 1 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 1 Earth attribute.
+ 2 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 3 Earth attributes.
+ 3 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 5 Earth attributes.
+ 4 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 6 Earth attributes.
+ 5 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 8 Earth attributes.
+ 6 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 10 Earth attributes.
+ 7 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 11 Earth attributes.
+ 8 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 13 Earth attributes.
+ 9 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 15 Earth attributes.
+ 10 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 16 Earth attributes.
+ 11 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 18 Earth attributes.
+ 12 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 20 Earth attributes.
+ 13 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 21 Earth attributes.
+ 14 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 23 Earth attributes.
+ 15 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 25 Earth attributes.
+ 16 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 26 Earth attributes.
+ 17 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 28 Earth attributes.
+ 18 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 30 Earth attributes.
+ 19 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 31 Earth attributes.
+ 20 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 33 Earth attributes.
+ 21 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 35 Earth attributes.
+ 22 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 36 Earth attributes.
+ 23 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 38 Earth attributes.
+ 24 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 40 Earth attributes.
+ 25 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 41 Earth attributes.
+ 26 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 43 Earth attributes.
+ 27 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 45 Earth attributes.
+ 28 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 46 Earth attributes.
+ 29 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 48 Earth attributes.
+ 30 Earth Attack - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 50 Earth attributes.
+ 1 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3716 Power during PvP.
+ 2 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3780 Power during PvP.
+ 3 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3844 Power during PvP.
+ 4 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3908 Power during PvP.
+ 5 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3972 Power during PvP.
+ 6 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4036 Power during PvP.
+ 7 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4099 Power during PvP.
+ 8 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4163 Power during PvP.
+ 9 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4227 Power during PvP.
+ 10 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4291 Power during PvP.
+ 11 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4355 Power during PvP.
+ 12 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4419 Power during PvP.
+ 13 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4482 Power during PvP.
+ 14 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4546 Power during PvP.
+ 15 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4610 Power during PvP.
+ 16 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4674 Power during PvP.
+ 17 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4738 Power during PvP.
+ 18 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4802 Power during PvP.
+ 19 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4865 Power during PvP.
+ 20 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4929 Power during PvP.
+ 21 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4993 Power during PvP.
+ 22 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5057 Power during PvP.
+ 23 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5121 Power during PvP.
+ 24 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5185 Power during PvP.
+ 25 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5248 Power during PvP.
+ 26 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5312 Power during PvP.
+ 27 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5376 Power during PvP.
+ 28 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5440 Power during PvP.
+ 29 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5504 Power during PvP.
+ 30 Duel - Attacks the target's vital points with 3653 Power added to P. Atk. Increases your Vital Spot Attack Rate by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5568 Power during PvP.
Skill | Description |
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![]() | Attacks the target's vital points with 1832 Power added to P. Atk. Increases you… |
![]() | Attacks the target's vital points with 2091 Power added to P. Atk. Increases you… |
![]() | Attacks the target's vital points with 2272 Power added to P. Atk. Increases you… |
![]() | Attacks the target's vital points with 2460 Power added to P. Atk. Increases you… |
![]() | Attacks the target's vital points with 2653 Power added to P. Atk. Increases you… |
![]() | Attacks the target's vital points with 2850 Power added to P. Atk. Increases you… |
![]() | Attacks the target's vital points with 3050 Power added to P. Atk. Increases you… |
![]() | Attacks the target's vital points with 3252 Power added to P. Atk. Increases you… |
![]() | Attacks the target's vital points with 3453 Power added to P. Atk. Increases you… |
![]() | Attacks the target's vital points with 3653 Power added to P. Atk. Increases you… |