Skill - Frenzy (Lv.9)

Frenzy (Lv. 9)
Active: Buffs

For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below.

Consume: 47 MP / 0 HP
Casting Time: 2.0 sec
Cooldown: 300.0 sec
Duration: 60 sec
Range: -1
Debuff Type: None

Skill Enchants

enchant_cost Cost

+ 1 Cost - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Cost: Decreases MP Consumption.
+ 2 Cost - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Cost: Decreases MP Consumption.
+ 3 Cost - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Cost: Decreases MP Consumption.
+ 4 Cost - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Cost: Decreases MP Consumption.
+ 5 Cost - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Cost: Decreases MP Consumption.
+ 6 Cost - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Cost: Decreases MP Consumption.
+ 7 Cost - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Cost: Decreases MP Consumption.
+ 8 Cost - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Cost: Decreases MP Consumption.
+ 9 Cost - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Cost: Decreases MP Consumption.
+ 10 Cost - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Cost: Decreases MP Consumption.

enchant_time Time

+ 1 Time - For 62 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Time: Increases duration.
+ 2 Time - For 64 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Time: Increases duration.
+ 3 Time - For 66 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Time: Increases duration.
+ 4 Time - For 68 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Time: Increases duration.
+ 5 Time - For 70 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Time: Increases duration.
+ 6 Time - For 72 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Time: Increases duration.
+ 7 Time - For 74 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Time: Increases duration.
+ 8 Time - For 76 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Time: Increases duration.
+ 9 Time - For 78 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Time: Increases duration.
+ 10 Time - For 80 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Time: Increases duration.

enchant_d_penalty Decrease Penalty

+ 1 Decrease Penalty - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 91% or lower. Enchant Decrease Penalty: Decreases Penalty.
+ 2 Decrease Penalty - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 92% or lower. Enchant Decrease Penalty: Decreases Penalty.
+ 3 Decrease Penalty - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 93% or lower. Enchant Decrease Penalty: Decreases Penalty.
+ 4 Decrease Penalty - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or lower. Enchant Decrease Penalty: Decreases Penalty.
+ 5 Decrease Penalty - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 95% or lower. Enchant Decrease Penalty: Decreases Penalty.
+ 6 Decrease Penalty - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 96% or lower. Enchant Decrease Penalty: Decreases Penalty.
+ 7 Decrease Penalty - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 97% or lower. Enchant Decrease Penalty: Decreases Penalty.
+ 8 Decrease Penalty - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 98% or lower. Enchant Decrease Penalty: Decreases Penalty.
+ 9 Decrease Penalty - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 99% or lower. Enchant Decrease Penalty: Decreases Penalty.
+ 10 Decrease Penalty - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 100% or lower. Enchant Decrease Penalty: Decreases Penalty.

enchant_chance Chance Stun

+ 1 Chance Stun - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Chance Stun: Increases Stun Rate + 1.
+ 2 Chance Stun - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Chance Stun: Increases Stun Rate + 2.
+ 3 Chance Stun - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Chance Stun: Increases Stun Rate + 3.
+ 4 Chance Stun - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Chance Stun: Increases Stun Rate + 4.
+ 5 Chance Stun - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Chance Stun: Increases Stun Rate + 5.
+ 6 Chance Stun - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Chance Stun: Increases Stun Rate + 6.
+ 7 Chance Stun - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Chance Stun: Increases Stun Rate + 7.
+ 8 Chance Stun - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Chance Stun: Increases Stun Rate + 8.
+ 9 Chance Stun - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Chance Stun: Increases Stun Rate + 9.
+ 10 Chance Stun - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below. Enchant Chance Stun: Increases Stun Rate + 10.

enchant_recovery Recovery

+ 1 Recovery - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below.
+ 2 Recovery - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below.
+ 3 Recovery - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below.
+ 4 Recovery - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below.
+ 5 Recovery - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below.
+ 6 Recovery - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below.
+ 7 Recovery - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below.
+ 8 Recovery - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below.
+ 9 Recovery - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below.
+ 10 Recovery - For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt weapon,or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 90% or below.

Skill Levels

Skill Description
Frenzy (Lv. 1) For 60 seconds, P. Atk. + 10%, Atk. Spd. + 10%, P. Critical Rate + 10, P. Critic…
Frenzy (Lv. 2) For 60 seconds, P. Atk. + 11%, Atk. Spd. + 12%, P. Critical Rate + 11, P. Critic…
Frenzy (Lv. 3) For 60 seconds, P. Atk. + 12%, Atk. Spd. + 15%, P. Critical Rate + 12, P. Critic…
Frenzy (Lv. 4) For 60 seconds, P. Atk. + 13%, Atk. Spd. + 17%, P. Critical Rate + 13, P. Critic…
Frenzy (Lv. 5) For 60 seconds, P. Atk. + 14%, Atk. Spd. + 20%, P. Critical Rate + 14, P. Critic…
Frenzy (Lv. 6) For 60 seconds, P. Atk. + 15%, Atk. Spd. + 22%, P. Critical Rate + 15, P. Critic…
Frenzy (Lv. 7) For 60 seconds, P. Atk. + 16%, Atk. Spd. + 25%, P. Critical Rate + 16, P. Critic…
Frenzy (Lv. 8) For 60 seconds, P. Atk. + 18%, Atk. Spd. + 27%, P. Critical Rate + 18, P. Critic…
Frenzy (Lv. 9) For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critic…