Skill - Justice Punishment (Lv.8) [L2Ertheia.eu • Lineage 2 Wiki]
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Skill - Justice Punishment (Lv.8)

Justice Punishment (Lv. 8)
Active: Debuff Skills

Attacks target with 31903 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical.

Consume: 100 MP / 0 HP
Casting Time: 2.1 sec
Cooldown: 5.0 sec
Duration: 5 sec
Range: 40
Debuff Type: Normal

Skill Enchants

enchant_cost Cost

**+ 1 Cost ** - Attacks target with 32721 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
**+ 2 Cost ** - Attacks target with 33539 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
**+ 3 Cost ** - Attacks target with 34357 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
**+ 4 Cost ** - Attacks target with 35175 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
**+ 5 Cost ** - Attacks target with 35993 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
**+ 6 Cost ** - Attacks target with 36811 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
**+ 7 Cost ** - Attacks target with 37629 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
**+ 8 Cost ** - Attacks target with 38447 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
**+ 9 Cost ** - Attacks target with 39265 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
**+ 10 Cost ** - Attacks target with 40083 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.

enchant_dual Duel

**+ 1 Duel ** - Attacks target with 32721 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
**+ 2 Duel ** - Attacks target with 33539 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
**+ 3 Duel ** - Attacks target with 34357 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
**+ 4 Duel ** - Attacks target with 35175 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
**+ 5 Duel ** - Attacks target with 35993 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
**+ 6 Duel ** - Attacks target with 36811 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
**+ 7 Duel ** - Attacks target with 37629 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
**+ 8 Duel ** - Attacks target with 38447 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
**+ 9 Duel ** - Attacks target with 39265 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
**+ 10 Duel ** - Attacks target with 40083 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.

enchant_attack_fire Fire Attack

**+ 1 Fire Attack ** - Attacks target with 32721 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Fire Attack: Endowed with Fire.
**+ 2 Fire Attack ** - Attacks target with 33539 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Fire Attack: Endowed with Fire.
**+ 3 Fire Attack ** - Attacks target with 34357 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Fire Attack: Endowed with Fire.
**+ 4 Fire Attack ** - Attacks target with 35175 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Fire Attack: Endowed with Fire.
**+ 5 Fire Attack ** - Attacks target with 35993 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Fire Attack: Endowed with Fire.
**+ 6 Fire Attack ** - Attacks target with 36811 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Fire Attack: Endowed with Fire.
**+ 7 Fire Attack ** - Attacks target with 37629 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Fire Attack: Endowed with Fire.
**+ 8 Fire Attack ** - Attacks target with 38447 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Fire Attack: Endowed with Fire.
**+ 9 Fire Attack ** - Attacks target with 39265 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Fire Attack: Endowed with Fire.
**+ 10 Fire Attack ** - Attacks target with 40083 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Fire Attack: Endowed with Fire.

enchant_attack_water Water Attack

**+ 1 Water Attack ** - Attacks target with 32721 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Water Attack: Endowed with Water.
**+ 2 Water Attack ** - Attacks target with 33539 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Water Attack: Endowed with Water.
**+ 3 Water Attack ** - Attacks target with 34357 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Water Attack: Endowed with Water.
**+ 4 Water Attack ** - Attacks target with 35175 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Water Attack: Endowed with Water.
**+ 5 Water Attack ** - Attacks target with 35993 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Water Attack: Endowed with Water.
**+ 6 Water Attack ** - Attacks target with 36811 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Water Attack: Endowed with Water.
**+ 7 Water Attack ** - Attacks target with 37629 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Water Attack: Endowed with Water.
**+ 8 Water Attack ** - Attacks target with 38447 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Water Attack: Endowed with Water.
**+ 9 Water Attack ** - Attacks target with 39265 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Water Attack: Endowed with Water.
**+ 10 Water Attack ** - Attacks target with 40083 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Water Attack: Endowed with Water.

enchant_attack_wind Wind Attack

**+ 1 Wind Attack ** - Attacks target with 32721 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Wind Attack: Endowed with Wind.
**+ 2 Wind Attack ** - Attacks target with 33539 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Wind Attack: Endowed with Wind.
**+ 3 Wind Attack ** - Attacks target with 34357 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Wind Attack: Endowed with Wind.
**+ 4 Wind Attack ** - Attacks target with 35175 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Wind Attack: Endowed with Wind.
**+ 5 Wind Attack ** - Attacks target with 35993 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Wind Attack: Endowed with Wind.
**+ 6 Wind Attack ** - Attacks target with 36811 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Wind Attack: Endowed with Wind.
**+ 7 Wind Attack ** - Attacks target with 37629 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Wind Attack: Endowed with Wind.
**+ 8 Wind Attack ** - Attacks target with 38447 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Wind Attack: Endowed with Wind.
**+ 9 Wind Attack ** - Attacks target with 39265 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Wind Attack: Endowed with Wind.
**+ 10 Wind Attack ** - Attacks target with 40083 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Wind Attack: Endowed with Wind.

enchant_attack_earth Earth Attack

**+ 1 Earth Attack ** - Attacks target with 32721 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Earth Attack: Endowed with Earth.
**+ 2 Earth Attack ** - Attacks target with 33539 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Earth Attack: Endowed with Earth.
**+ 3 Earth Attack ** - Attacks target with 34357 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Earth Attack: Endowed with Earth.
**+ 4 Earth Attack ** - Attacks target with 35175 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Earth Attack: Endowed with Earth.
**+ 5 Earth Attack ** - Attacks target with 35993 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Earth Attack: Endowed with Earth.
**+ 6 Earth Attack ** - Attacks target with 36811 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Earth Attack: Endowed with Earth.
**+ 7 Earth Attack ** - Attacks target with 37629 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Earth Attack: Endowed with Earth.
**+ 8 Earth Attack ** - Attacks target with 38447 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Earth Attack: Endowed with Earth.
**+ 9 Earth Attack ** - Attacks target with 39265 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Earth Attack: Endowed with Earth.
**+ 10 Earth Attack ** - Attacks target with 40083 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Earth Attack: Endowed with Earth.

enchant_attack_holy Holy Attack

**+ 1 Holy Attack ** - Attacks target with 32721 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Holy Attack: Endowed with Holy.
**+ 2 Holy Attack ** - Attacks target with 33539 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Holy Attack: Endowed with Holy.
**+ 3 Holy Attack ** - Attacks target with 34357 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Holy Attack: Endowed with Holy.
**+ 4 Holy Attack ** - Attacks target with 35175 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Holy Attack: Endowed with Holy.
**+ 5 Holy Attack ** - Attacks target with 35993 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Holy Attack: Endowed with Holy.
**+ 6 Holy Attack ** - Attacks target with 36811 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Holy Attack: Endowed with Holy.
**+ 7 Holy Attack ** - Attacks target with 37629 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Holy Attack: Endowed with Holy.
**+ 8 Holy Attack ** - Attacks target with 38447 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Holy Attack: Endowed with Holy.
**+ 9 Holy Attack ** - Attacks target with 39265 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Holy Attack: Endowed with Holy.
**+ 10 Holy Attack ** - Attacks target with 40083 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Holy Attack: Endowed with Holy.

enchant_attack_dark Dark Attack

**+ 1 Dark Attack ** - Attacks target with 32721 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Dark Attack: Endowed with Dark.
**+ 2 Dark Attack ** - Attacks target with 33539 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Dark Attack: Endowed with Dark.
**+ 3 Dark Attack ** - Attacks target with 34357 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Dark Attack: Endowed with Dark.
**+ 4 Dark Attack ** - Attacks target with 35175 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Dark Attack: Endowed with Dark.
**+ 5 Dark Attack ** - Attacks target with 35993 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Dark Attack: Endowed with Dark.
**+ 6 Dark Attack ** - Attacks target with 36811 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Dark Attack: Endowed with Dark.
**+ 7 Dark Attack ** - Attacks target with 37629 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Dark Attack: Endowed with Dark.
**+ 8 Dark Attack ** - Attacks target with 38447 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Dark Attack: Endowed with Dark.
**+ 9 Dark Attack ** - Attacks target with 39265 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Dark Attack: Endowed with Dark.
**+ 10 Dark Attack ** - Attacks target with 40083 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Enchant Dark Attack: Endowed with Dark.

enchant_recovery Recovery

**+ 1 Recovery ** - Attacks target with 32721 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical.
**+ 2 Recovery ** - Attacks target with 33539 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical.
**+ 3 Recovery ** - Attacks target with 34357 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical.
**+ 4 Recovery ** - Attacks target with 35175 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical.
**+ 5 Recovery ** - Attacks target with 35993 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical.
**+ 6 Recovery ** - Attacks target with 36811 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical.
**+ 7 Recovery ** - Attacks target with 37629 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical.
**+ 8 Recovery ** - Attacks target with 38447 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical.
**+ 9 Recovery ** - Attacks target with 39265 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical.
**+ 10 Recovery ** - Attacks target with 40083 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be equipped. Over-hit. Critical.

Skill Levels

Skill Description
Justice Punishment (Lv. 1) Attacks target with 20451 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Bloc…
Justice Punishment (Lv. 2) Attacks target with 22087 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Bloc…
Justice Punishment (Lv. 3) Attacks target with 23723 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Bloc…
Justice Punishment (Lv. 4) Attacks target with 25359 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Bloc…
Justice Punishment (Lv. 5) Attacks target with 26995 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Bloc…
Justice Punishment (Lv. 6) Attacks target with 28631 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Bloc…
Justice Punishment (Lv. 7) Attacks target with 30267 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Bloc…
Justice Punishment (Lv. 8) Attacks target with 31903 Power added to P. Atk, and P. Atk./M. Atk. - 20%. Bloc…
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