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general:castle [2024/12/06 13:53] – poro | general:castle [2025/02/12 12:03] (current) – [Light and Darkness] poro | ||
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<WRAP skillbox> | <WRAP skillbox> | ||
<WRAP column 342px> | <WRAP column 342px> | ||
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<WRAP column 342px> | <WRAP column 342px> | ||
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<WRAP column 342px> | <WRAP column 342px> | ||
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<WRAP column 342px> | <WRAP column 342px> | ||
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<WRAP column 342px> | <WRAP column 342px> | ||
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</ | </ | ||
<WRAP column 342px> | <WRAP column 342px> | ||
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<WRAP column 342px> | <WRAP column 342px> | ||
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<WRAP column 342px> | <WRAP column 342px> | ||
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</ | </ | ||
- | [leafletmap showCastles=" | + | ===== Light and Darkness ===== |
- | ====== Light and Darkness | + | |
{{ : | {{ : | ||
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^ NPC Buy Tax | 0% | 10% | | ^ NPC Buy Tax | 0% | 10% | | ||
- | ====== Taxes ====== | + | |
+ | <WRAP center round l2info 80%> | ||
+ | Owners of castle can equip {{icon: | ||
+ | </ | ||
+ | |||
+ | ===== Taxes ===== | ||
Castles serve as both a symbol of power and a key source of wealth for clans. These player-controlled castles allow their owners to collect taxes, exert influence over territories, | Castles serve as both a symbol of power and a key source of wealth for clans. These player-controlled castles allow their owners to collect taxes, exert influence over territories, | ||
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Unless the castle is captured by a clan, it remains in NPC control. | Unless the castle is captured by a clan, it remains in NPC control. | ||
If there is a PC clan that defeats the NPC clan and occupies the castle according to the rules of the siege, the castle becomes the property of that PC clan. | If there is a PC clan that defeats the NPC clan and occupies the castle according to the rules of the siege, the castle becomes the property of that PC clan. | ||
+ | |||
+ | |||
+ | <WRAP center round l2info 50%> | ||
+ | Players can use command / | ||
+ | </ | ||
===== Siege Registration - Attackers ===== | ===== Siege Registration - Attackers ===== |