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general:castle [2024/10/20 20:17] porogeneral:castle [2025/02/12 12:03] (current) – [Light and Darkness] poro
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 +====== Castle ======
 +<WRAP skillbox>
 +<WRAP column 342px>
 +|  {{ :general:gludio_castle.jpg?180&nolink }}  | **[[castle:1|Gludio]]**  |
 +| :::                                           | :::                             |
 +| :::                                           | :::                             |
 +</WRAP>
 +<WRAP column 342px>
 +|  {{ :general:dion_castle.jpg?180&nolink }}  | **[[castle:2|Dion]]**  |
 +| :::                                         | :::                           |
 +| :::                                         | :::                           |
 +</WRAP>
 +<WRAP column 342px>
 +|  {{ :general:giran_castle.jpg?180&nolink }}  | **[[castle:3|Giran]]**  |
 +| :::                                          | :::                            |
 +| :::                                          | :::                            |
 +</WRAP>
 +<WRAP column 342px>
 +|  {{ :general:oren_castle.jpg?180&nolink }}  | **[[castle:4|Oren]]**  |
 +| :::                                         | :::                           |
 +| :::                                         | :::                           |
 +</WRAP>
 +<WRAP column 342px>
 +|  {{ :general:aden_castle.jpg?180&nolink }}  | **[[castle:5|Aden]]**  |
 +| :::                                         | :::                           |
 +| :::                                         | :::                           |
 +</WRAP>
 +<WRAP column 342px>
 +|  {{ :general:innadril_castle.jpg?180&nolink }}  | **[[castle:6|Innadril]]**  |
 +| :::                                             | :::                               |
 +| :::                                             | :::                               |
 +</WRAP>
 +<WRAP column 342px>
 +|  {{ :general:goddard_castle.jpg?180&nolink }}  | **[[castle:7|Goddard]]**  |
 +| :::                                           | :::                                 |
 +| :::                                           | :::                                 |
 +</WRAP>
 +<WRAP column 342px>
 +|  {{ :general:rune_castle.jpg?180&nolink }}  | **[[castle:8|Rune]]**  |
 +| :::                                           | :::                                 |
 +| :::                                           | :::                                 |
 +</WRAP>
 +<WRAP column 342px>
 +|  {{ :general:schuttgart_castle.jpg?180&nolink }}  | **[[castle:9|Schuttgart]]**  |
 +| :::                                           | :::                                 |
 +| :::                                           | :::                                 |
 +</WRAP>
 +</WRAP>
 +
 +===== Light and Darkness =====
 +{{ :general:castles.jpg?nolink |}}
 +
 +After the victory, the leader of the winning clan can choose whether the castle will be the Castle of Light or the Castle of Darkness. Each side has its own advantages and disadvantages, which will be active until the next sieges. The castle can also be in the "Neutral" status if the castle belongs to an NPC.
 +
 +Clan leader can decide side by using skill {{icon:skill0246.png?16&nolink}} **[[skill:19034_1|Imprint of Light]]** or {{icon:skill0246.png?16&nolink}} **[[skill:19035_1|Imprint of Darkness]]**. An hour after siege ends, clan leader can choose different side through chamberlain NPC, but it will be final decision.
 +
 +^ Bonuses                    ^ Castles of Light                                                                                                                                                       ^ Castles of Darkness                                                                                                                                             ^
 +^ Visuals:                   | The castle is reflected in the shimmer of white glare and everything shines so brightly.                                                                               | The castle is shrouded in dark clouds and a vortex of dark energy hangs above it.                                                                               |
 +^ NPCs:                      | Proclaimer appears in the town of corresponding castle, which are in the Light status and buffs all characters not belonging to Dark castles.                          | None                                                                                                                                                            |
 +^ Effects:                   | None                                                                                                                                                                   | Members of clans that own a castle in Dark status can be killed without a penalty to the killer (PK/Karma), which will also increase the killer's PvP counter.  |
 +^ Cloaks \\ (Clan Members):  |  {{ :general:cloak-light.jpg?nolink }}                                                                                                                                  {{ :general:cloak-dark.jpg?nolink }}                                                                                                                           |
 +| :::                        |  {{icon:amor_goodness_cloak.png?32&nolink}} **[[item:34925|Cloak of Light]]**                                                                                          |  {{icon:amor_evilness_cloak.png?32&nolink}} **[[item:34926|Cloak of Darkness]]**                                                                                |
 +^ Cloaks \\ (Clan Leader):    {{ :general:cloak-light-radiant.jpg?nolink }}                                                                                                                          {{ :general:cloak-dark-cold.jpg?nolink }}                                                                                                                      |
 +| :::                        |  {{icon:amor_goodness_cloak.png?32&nolink}} **[[item:34996|Cloak of Radiant Light]]**                                                                                  |  {{icon:amor_evilness_cloak.png?32&nolink}} **[[item:34997|Cloak of Cold Darkness]]**                                                                           |
 +^ Skills:                    |  {{icon:skill19008.png?32&nolink}} **[[skill:19032_1|Ability of Light]]**                                                                                              |  {{icon:skill19008.png?32&nolink}} **[[skill:19033_1|Ability of Darkness]]**                                                                                    |
 +| :::                        | Increases Max CP by 3000 and damage inflicted during PvP by 10%. Effects do not apply when in Chaotic state for Ability of Light. Can be used by a Marquis or higher.                                                                                                                                                                   ||
 +^ NPC Sales Tax              |  0%                                                                                                                                                                    |  30%                                                                                                                                                            |
 +^ NPC Buy Tax                |  0%                                                                                                                                                                    |  10%                                                                                                                                                            |
 +
 +
 +<WRAP center round l2info 80%>
 +Owners of castle can equip {{icon:accessory_crown_i00.png?nolink&24|}} **[[item:6841|Lord's Crown]]** and use {{icon:accessory_crown_i00.png?24&nolink}} **[[skill:3632_1|Clan Gate]]** to create portal for teleport of clan members to current position of leader through the castle.
 +</WRAP>
 +
 +===== Taxes =====
 +Castles serve as both a symbol of power and a key source of wealth for clans. These player-controlled castles allow their owners to collect taxes, exert influence over territories, and play a crucial role in the game's economy. Taxes collected are directly linked to castle management and territory control, with significant differences between the Light and Dark variants.
 +
 +  * Clans that own the castles of **[[castle:1|Gludio]]**, **[[castle:2|Dion]]**, **[[castle:3|Giran]]**, **[[castle:4|Oren]]** and **[[castle:6|Innadril]]** can only collect tax income, if the castle of Aden has taken the side of the "Darkness".
 +  * Clans that own the castles **[[castle:8|Goddard]]** and **[[castle:9|Schuttgart]]** can collect income from taxes only, if the castle of Rune has taken the side of the "Darkness".
 +
 +Tax income is placed into the castle chest at midnight (server time) every Monday. 
 +
 +<WRAP center round l2warning 80%>
 +Mammon prices are also increased, if they are spawned in the territory (Giran, Aden and Rune) with taxes.
 +</WRAP>
 +
 ====== Castle Sieges ====== ====== Castle Sieges ======
  
-Sieges are the most ambitious aspects of Lineage II, so their scale and systems are exciting factors in the game. Clans that have reached level can occupy a castle and enjoy the fame and riches therein. Once they own a castle, clans can exercise tremendous influence in terms of tax rate adjustments and political activities.+Sieges are the most ambitious aspects of Lineage II, so their scale and systems are exciting factors in the game. Clans that have reached level can occupy a castle and enjoy the fame and riches therein. Once they own a castle, clans can exercise tremendous influence in terms of tax rate adjustments and political activities. 
 + 
 +{{ :general:castle_siege.jpg?nolink |}}
 ===== Siege Overview ===== ===== Siege Overview =====
 Sieges take place at the castles of Gludio Castle, Dion Castle, Giran Castle, Oren Castle, Innadril Castle, Goddard Castle, Schuttgart Castle, Rune Castle, and Aden Castle. There are also unique clan halls where ownership is acquired by battle with NPCs. Sieges take place at the castles of Gludio Castle, Dion Castle, Giran Castle, Oren Castle, Innadril Castle, Goddard Castle, Schuttgart Castle, Rune Castle, and Aden Castle. There are also unique clan halls where ownership is acquired by battle with NPCs.
  
-Only clans of level and above can officially participate in a siege. Clans that are less than level or players not belonging to a clan may still participate as non-related parties, but they do not have the right to own a castle.+Only clans of level and above can officially participate in a siege. Clans that are less than level or players not belonging to a clan may still participate as non-related parties, but they do not have the right to own a castle.
 Unless the castle is captured by a clan, it remains in NPC control. Unless the castle is captured by a clan, it remains in NPC control.
 If there is a PC clan that defeats the NPC clan and occupies the castle according to the rules of the siege, the castle becomes the property of that PC clan. If there is a PC clan that defeats the NPC clan and occupies the castle according to the rules of the siege, the castle becomes the property of that PC clan.
 +
 +
 +<WRAP center round l2info 50%>
 +Players can use command /siegestatus to show Siege status.
 +</WRAP>
  
 ===== Siege Registration - Attackers ===== ===== Siege Registration - Attackers =====
-The challenging clan leader must have earned the level clan skill Seal of Ruler in order to take control of a castle. The clan leader must visit the siege registration NPC (titled "Messenger") near the castle to sign up for the siege. Siege registration must be done 24 hours before the siege begins.+The challenging clan leader must have earned the level clan skill {{icon:skill0246.png?16&nolink}} **[[skill:19034_1|Imprint of Light]]** or {{icon:skill0246.png?16&nolink}} **[[skill:19035_1|Imprint of Darkness]]** in order to take control of a castle. The clan leader must visit the siege registration NPC (titled "Messenger") near the castle to sign up for the siege. Siege registration must be done 24 hours before the siege begins.
  
 ===== Siege Registration - Defenders ===== ===== Siege Registration - Defenders =====
 Any clans that wish to aid in defending the castle must register their clan as defenders. Any clans that wish to aid in defending the castle must register their clan as defenders.
  
-Each clan wishing to participate must be a level clan. To participate as a defender in a siege, talk to the registration NPC outside the castle gates. (The castle lord must approve participation.) Defenders must register 24 hours prior to the beginning of the siege. The castle lord must approve and finalize the siege defender list 24 hours before the siege begins.+Each clan wishing to participate must be a level clan. To participate as a defender in a siege, talk to the registration NPC outside the castle gates. (The castle lord must approve participation.) Defenders must register 24 hours prior to the beginning of the siege. The castle lord must approve and finalize the siege defender list 24 hours before the siege begins.
  
 The clan occupying the castle does not have to register -- it is automatically listed on the siege list and cannot be taken off of the list. The clan occupying the castle does not have to register -- it is automatically listed on the siege list and cannot be taken off of the list.
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 If the clan that had previously occupied the castle has never raised a Headquarters before, the clan may establish a flag on the battlefield. If the clan that had previously occupied the castle has never raised a Headquarters before, the clan may establish a flag on the battlefield.
 +
  
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